I will call this the second prototype of my witch character for a game I have been so very slowly developing on the Amiga for a number of years. Walk, run, and a complete turning animation. Walk and run cycle are 8 frames but I doubled it here to include the 5 frames per side turn anim.
Some others like jump, a damage hit, and crouch were complete enough to start working on the logic for the animation system in AMOSPro but not enough to post. After solving several long standing issues with the engine I was working on, one night I doodled a new witch design that I liked better. The new design is the exact same scale but does away with several of the challenging animation issues such as her cape and the outlines in order to improve readability. (Of course this meant redoing my test tile set for, items, etc too for consistency.) Then I discovered my code was too slow for what I wanted to do so the game went through a complete redesign and now I am back to writing my level editor. I haven't been drawing much the last couple weeks with my head in code so I thought I would share this here because I don't expect to ever use it in anything except my own testing.
I think there are 20 used colors here but the ground line and the foot position tracking lines don't really count. Originally done on an Amiga in 64 color EHB mode. |
smooth animations bytesix, and great character design as well.