Working on this for almnost a week. The bot was originally organic. Left one has a brushed background, right is all pixel. Cuz its a mockup, I figured I could use a little partial transparency. I still have all the parts un-partial transparencied except the crystals is the top left(but the crystals aren't covered and behind it is tiled). Now, you have to shoot between the frontal shields 10 times(they switch order every time) while still dodging his shots. Then, the brain shield breaks down and you have to hit it. When the brain shield goes down, the gun at the bottom goes into overdrive. Mechanically, this game is very much like metroid fusion(was playing Prime 3 alot this week, so it's bound to happen). The twist is that every shot takes a sliver of the yellow bar at the bottom. After you havn't shot for one second, the bar starts to recharge. This stops most fire button mashing. When he's beaten, you can jump on and over him to the barrier bar, which unlocks with one shot. The good on the HUD means you have decent health, and Boss means that you're fighting a boss(duh).
I'll probably try to make another screenshot of this, because this was really fun to make.
C+C on pixels and on game design please. |