Knight'n'Grail

Knight'n'Grail

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Knight'n'Grail



user
Title: Knight'n'Grail
Pixel Artist: shmupstick  (Level 7 Sheriff :: 6229 points)
Posted: 3/11/2009 14:41
Statistics:  17 comments    20 faves    0 avatars

A few pics from the game I'm working on. It's a metroidvania-styled platformer for the lovely c64, called Knight'n'Grail. I previously posted a mockup for this game that I named Knightingale. But I changed the name of the game to fit what was actually going on in it. That mockup was what got me started to actually create a game of it.

I've just maped out the 202nd screen and thought I'd celebrate by posting a few pics.

Forgive me for the awful composition, it's the best I can do...

 

Discussion

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user
karakenio (Level 3 Private Eye) @ 8/3/2019 04:13

Love it, I'll play it one of these days. Just saw a good review on Youtube. Kudos.


user
shmupstick (Level 7 Sheriff) @ 2/16/2013 13:26

 Thanks! :)


user
isakishi (Level 2 Flatfoot) @ 2/15/2013 23:51

 Great job! I loved.


user
GormenGhast (Level 5 Detective) @ 10/2/2009 08:00

Really great faxanadu-ish vibe in some of the screens. Great.


user
smk (Level 6 Hitman) @ 3/26/2009 04:27

Look interesting!


user
TomF (Level 2 Flatfoot) @ 3/18/2009 01:44

This is pretty awesome, I'm totally in love with the dragon screenshot.


user
skeddles (Level 11 Sphinx) @ 3/16/2009 18:17

Great mockup, the dragonis the best part.


user
shmupstick (Level 7 Sheriff) @ 3/14/2009 04:46

For the first part of the game I tried with blue blocks, but I don't think that the blue is dark enough. Makes it look a bit too chaotic. Might give it another try, though.


user
Lazycow (Level 2 Flatfoot) @ 3/13/2009 23:36

Really nice! Even better than the previous screens. Have you tried to put some hires background blocks in the black background? (e.g. in red)


user
shmupstick (Level 7 Sheriff) @ 3/13/2009 04:07

There's a really early demo here:
noname.c64.org/csdb/release/

The game will be published by Psytronik when finished. For the c64, yes.
www.binaryzone.org/psytronik/
A later demo can be found on the disk version of Joe Gunn, also published by the above mentioned publisher.


  Edit: What happens to the release-link?! Anyway, full path:

http://noname.c64.org/csdb/release/?id=74882


user
Stickman (Level 7 Sheriff) @ 3/13/2009 03:57

Okay - this is nice!

So please finish this game! There's way too many good looking, unplayable mockups on this site!

 


user
Christoballs (Level 7 Neanderthal) @ 3/13/2009 02:57

This kicks ass.


user
MFlanaga (Level 4 Ensign) @ 3/12/2009 13:47

Man I'd play this for sure!!! I love castlevania/metroid games. I've never played a c64 though...

 

(please don't kick me off the site for admitting that...)


user
elend (Level 3 Corporate Drone) @ 3/12/2009 10:53

That looks really great. And the C64 is severly lacking castlevania clones! 


user
shmupstick (Level 7 Sheriff) @ 3/12/2009 10:00

Got the same response on the previous mockup of the game. One solution would be to tone down the background, for instance change the whites to yellows, but I'm quite happy with the backgrounds as they are.

The hero changes color depending on elemental armour he weares, so he isn't always this greyish. Although all of the c64 colors are desaturaded, he doesn't get this blurry...

 

 


user
Dr D (Level 4 Shichikyu) @ 3/11/2009 16:01

It's an excellent piece, however, as far as playability would go, I have to say the main character has very little contrast, I'm not even playing the game, and it feels as if, to me, he's getting lost in the background and sorrounding details.


user
asukicco (Level 9 Necrophiliac) @ 3/11/2009 15:02

Awesome :O Well, the composition is what it is, but who cares :D


Related & Tags


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