...->to 'recover' animation
I agree Jeremy, you are still a downer though, she did work really hard and came up with a smooth working animation.
If she's being blown away (as the title suggests) perhaps she could move to the right a couple of pixels before being lifted up.
Wow, I love it. Very smooth and stuff.
Good, but I would expect that she would be spinning as shes getting blown off... it's just that firt part of the animation seems a little stiff, whereas the landing and bouncing are excellent.
i realy like the rotation and motion...i agree with Photocopier tho...unless the fork and knife are glued of somethin...
I think that her weapons should slip slightly as she flies through the air, only a little bit but enough so she is only holding them from the end, like she lets go and then realises/catches hold of them.
cara eu sou seu fan!!
Oh man! i love the style! The color choise is so soft too!
Thank you for your editting. I see that the critical problem of my animation is the lack of constancy of the speed of her movement. Too much frames make her slow in the beginning. I'll cut the frame or change the frame speed a bit.
I'm always wondering what is the cute& natural animation. Representation of the force sometimes make the animetion not cute. But lack of force make the animation not natural. I should pursuit the balance..
Another fine animation. I always look forward to your art.
I'd guess that he'd speed up the frames in use, maybe Syosa is keeping them slow so we can see each one? Adarias' looks like she's being smacked, while Syosa's looks like a huge gust of wind hits her, or like he said she's being pulled by a string
It's as nice as your other animations, but also like those you're offering us far too much in some parts. There's no sense of editing or force to these - sometimes it's good to skip some of the action (this is actually fundamental according to most schools of animation).
http://xs138.xs.to/xs138/09175/butto452.gif shitty edit - I just took a few frames out of the beginning and it looks like she's actually being thrown into the air, rather than strung up on some wire like peter pan. Similarly, your attack animations lack force because of all the frames slowing down the actual strike. You are allowed to lack force I guess, it just should be what you want to do, and i'm not sure it is...
The preview was cute, but a tad boring ... I'm really glad I clicked through because this is really good!
The more I see, the more fluent and perfect they get.KUTGW Syosa.
I always look forward to seeing the next animations for this piece. Great stuff, Syosa. Favourited.