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New partisan Tiles

New partisan Tiles


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Title: New partisan Tiles
Pixel Artist: Adarias  (Level 8 Brigadier General :: 11452 points)
Posted: 5/15/2009 10:16:35 AM
Palette: 32 colors
Statistics: 32 comments :: 43 favorites :: 0 avatars

We're starting almost completely over, smarter, faster, better than before!  More to come....


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ATM (Level 1 Rookie) at 10/5/2009 8:08:42 PM

Wow! It's feels like a real. wonderful!


JosephSeraph (Level 1 Rookie) at 6/20/2009 3:38:20 PM

For some reason (besides being iso -,-') this really looks final fantasy tactics advancey-y. Congrats. FAV+.


TomF (Level 1 Rookie) at 6/9/2009 2:20:01 PM

Hmm thought I commented on these? Anyway, awesome stuff as usual. The style has evolved for the better imo, with a much bolder feel than before, and still very clean and readable. I wish you the best of luck with the project!


silaris (Level 1 Rookie) at 5/22/2009 6:46:18 PM

this is awesome


Pumpkinbot (Level 2 Peon) at 5/21/2009 4:09:09 PM

It seems I've angered a lot of people.
I mean it's like SMRPG because of it's isometric style, and it's like M&L:PiT because of the grass style.

I didn't mean it as a BAD thing! X)


Adarias (Level 8 Brigadier General) at 5/21/2009 8:26:38 AM

http://dsmedia.ign.com/ds/image/article/661/661297/mario-luigi-partners-in-time-20051025100628268_640w.jpg and http://www.serone.org/blog/gallery/1/super_mario_rpg_vcmm_lg.jpg

???

SMRPG is a great game but it's not even pixel-art, and i don't know partners in time but I don't see many similarities.

As for characters, it's always something to keep in mind, and you can see some progress at http://www.wayofthepixel.net/pixelation/index.php?topic=8383.0.

the grid is more fluid than a traditional tactics game, where characters have ideal ranges of movement and attack which they can deviate from.  So unlike say FFT where you attack or you don't, you might still reach a player but he gets a bonus defending because you took too many steps.  Spells and guns also can reach across the entire map if the character has LOS, although with terrible accuracy, so the questions really become relative.  Melee attacks also generally hit across multiple squares, or can if you want them too, with large weapons sometimes even requiring that you not be directly beside the target (too close to swing).  Again, visit the topic above if you are curious :P.


Jim16 (Level 3 Private Eye) at 5/21/2009 8:02:02 AM

 Pumpkinbot just ruined this piece forever, he should be ashamed!


Arcan (Level 3 Stalker) at 5/20/2009 9:32:32 AM

Awesome dude. It looks like your getting even better with tiles.


Pumpkinbot (Level 2 Peon) at 5/19/2009 6:47:09 PM

Heh, reminds me of a mix between Super Mario RPG and Mario and Luigi: Partners in Time. X)


Elk (Level 6 Serial Killer) at 5/19/2009 2:09:13 PM

Pretty nice :) the hills don't have a isometric feel somehow and the outlining on them is making them stick out too much i think, still, naise!


blueleds (Level 1 Rookie) at 5/19/2009 9:00:52 AM

 One word: lush...

Great work here 

My only concern would be that, if you were to put a player into this scene... he may not stand out very well?

 


Doppleganger (Level 5 Rokkyu) at 5/19/2009 6:54:37 AM

Baller! Just make sure that there is some readability between the tiles. Part of the strategy of a tbs, is to be able to glance at a screen and make educated decisions about relative locations of your allies and your enemies. Beautiful graphics can quickly be detrimental if they begin affecting gameplay. In this case, it is possible the flow of the game would be interrupted while players check and double-check their units susceptibility to attacks from other nearby (but how near?) enemies.


.Anubis. (Level 3 Hatchet Man) at 5/19/2009 4:30:17 AM

 very nice, good iso skills


Zenobia (Level 1 Depressed) at 5/19/2009 12:56:41 AM

Your tiles have inspired me for ages, and yet you keep coming up with even better ones!


d-p (Level 10 Maniac) at 5/18/2009 4:48:30 PM

Thats a vivid combination, good work.


Ocean's Dream (Level 4 Deputy) at 5/18/2009 12:43:17 AM

Looks great. I love the colors in particular. Keep it up!


Nessiah (Level 1 Gangster) at 5/17/2009 11:57:56 PM

damnit Adarias ;_;

Awesome as always!


Lollige (Level 11 Psychopath) at 5/16/2009 6:35:10 AM

Great colors, everything well defined and stylish

If you have the motivation to make everything as great as this on the art side, that restarting is worth it!


fart-attack (Level 1 Rookie) at 5/16/2009 4:01:08 AM

awesomeness.


zi-double (Level 9 Necrophiliac) at 5/16/2009 1:23:40 AM

I like green ... also terrain look at interesing.


DJD (Level 4 Button Man) at 5/15/2009 11:34:51 PM

woah, wicked, lush, and as always your work ethic and dedication is admirable.


skooba-dude (Level 8 Regional Boss) at 5/15/2009 7:26:33 PM

love the grass, and your colours.....so inspiring.


Badassbill (Level 9 Necrophiliac) at 5/15/2009 7:16:01 PM

The sand tiles are delicious.


Solitaire (Level 1 Depressed) at 5/15/2009 2:26:40 PM

 glad to see this project is still alive. great tiles too, love the colors. : - )


xXHalfieXx (Level 4 Lieutenant) at 5/15/2009 11:59:20 AM

Sexxxy                


MFlanaga (Level 3 Chief) at 5/15/2009 11:57:38 AM

those are so shiny they almost hurt my eyes!


AlexHW (Level 1 Rookie) at 5/15/2009 11:13:06 AM

definately an improvement, much more in-line with the character style now I think. nice!


Squirrelsquid (Level 4 Shichikyu) at 5/15/2009 10:28:57 AM

best iso tiles I've seen in a while :O Kudos!


Jim16 (Level 3 Private Eye) at 5/15/2009 10:28:51 AM

Exellent.
More?! I thought the old tiles were great. but these are awesome too.


asukicco (Level 7 Ichikyu) at 5/15/2009 10:27:48 AM

The best iso tiles I've ever seen! Complimenti!


Kaiseto (Level 6 Made) at 5/15/2009 10:26:34 AM

Ugh.

 

So.... awesome.


Morgengrauen (Level 5 Killer Klown) at 5/15/2009 10:23:37 AM

looks really great! nicely done!


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