Rendezvous Delano - Boss2

Rendezvous Delano - Boss2

You need to be logged in to rate pixel art.


Pixel Art Details

Rendezvous Delano - Boss2

Title: Rendezvous Delano - Boss2
Pixel Artist: jalonso  (Level 11 Godfather :: 99221 points)
Posted: 10/22/2009 09:31
Statistics:  7 comments    16 faves    0 avatars

To cure a creative block I decided to help DeProgrammer with his SHMUP game project called Rendezvous Delano for the DS.

Some project info is here. Contact DeProgrammer if you can help create a soundtrack.

The nebula is an enemy causing damage when touched. Shown in-game at 50% opacity. This tileset makes about 9 different nebulas used for variety.

Animations are simulations only. All is coded including additional explosions not made by me.

Not too many colors per sprite. Each enemy has its own palette. Palettes supplied.


If you would like to comment you will need to be logged in. Register now. It only takes a moment and it's free.

MCSuire (Level 1 Intern) @ 10/20/2010 19:15

That is just cool. I love how you gave it that SNES-ish style to it.

Dinomaster45 (Level 1 Rookie) @ 1/17/2010 13:18

Nice work. :o

Conzeit (Level 1 Rookie) @ 11/9/2009 04:37

I dont know why I'm saying this but I felt like this pic sprouted off a patch of consciousness that was not supposed to be found O_O that purple fog has a strange effect on me!

DeProgrammer (Level 7 Underboss) @ 10/23/2009 09:40

The primary function of the nebula is actually a sort of damaging environmental hazard, akin to acid/lava in the Metroid games. The ship takes damage if it flies through it, unless it gets an upgrade that allows it to withstand extreme heat.

Sure, sure, the nebula will look a little strange moving as quickly as the rest of the background and yet affecting the ship...but who ever said games had to be realistic?

jalonso (Level 11 Godfather) @ 10/22/2009 16:20

@ Manupix, Don't know yet how the nebulas work in-game. I think their main function is to break up the somewhat repetitive BG starfield. Its a DS screen so it would never be intirely onscreen.

This boss moves quickly and constantly so the 50/50 doesn't show until the explosion happens. I see what you mean tho. Its meant to be a cheap FX.

Manupix (Level 11 Godfather) @ 10/22/2009 14:01

More cool! Great explosions!

I just have reservations about the dithered transparency at the back of the boss.

And a biiig one about the nebula (again), but that's a crit for the game, not the art.

Cocazero1c (Level 2 Peon) @ 10/22/2009 09:49

 awesome too ! i love this creation !

Related & Tags

shmup, sprite, ds game, ships, Rendezvous Delano - Boss2 avatars, Rendezvous Delano - Boss2 icons, Rendezvous Delano - Boss2 pixel art, Rendezvous Delano - Boss2 forum avatars, Rendezvous Delano - Boss2 AOL Buddy Icons

Recommended Products


Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.

Play party games with QuizBash app
Play party games with QuizBash app

Report Problem

If you are going to report an issue with this piece please provide relevant URLs/Images to back up your claim.


If you would like to be a team player why not register? It's quick and easy and you'll be able to comment on, rate and upload pixel art.

Already Registered?