Pastelle boi!

Pastelle boi!

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Pastelle boi!



user
Title: Pastelle boi!
Pixel Artist: lytron  (Level 5 Assistant Manager :: 2153 points)
Posted: 5/13/2010 03:48
Palette: 15 colors
Statistics:  7 comments    0 faves    0 avatars

Product of training. I would appreciate if it would be approved, though I can image that it will not just because of it's size.

Some references:

pixeljoint.com/pixelart/52865.htm# "Lightning" by ichigoyummy

pixeljoint.com/pixelart/52747.htm# "Two modern characters" by Klause

pixeljoint.com/pixelart/49023.htm# "Bunny" by fool

After my "Kart driver", which I felt over-dithered, I wanted to try fewer dithering, because all the pictures here I adore and that I consider "as professional as I want to do mine" are fewer dithered than my works so far. So, this is training for this.

WIP here: img265.imageshack.us/img265/9533/wipz.png

Something I overtook from the three "approach" images fool linked in his description for his "bunny" was a sketch sceleton. First I drew the green, dark-cyan and red forms to set some orientation points for the size of the limbs. I tend to make my images smaller than I first intend, so this "frame" must have been set. Than I drew this black sceleton. By the way the legs and feet of the first two development steps look very much of what I know from the first Monkey Island-arts, do they not?

Next, I drew the body parts all in different colo(u)rs to give an approximate shape to them and to make difference between them for me. Than I created my peach colo(u)red palette and did each limb step by step. Always switching between my picture and "Lightning", I learned this time: Never use three colo(u)rs, if you can use two. (At least think tw... thrice before)

The legs of my first two references are made almost completely with one colo(u)r. No shadows, no dithering, nothing. The art of minimizing unnecessary details.

The next thing I always look up to is the usage of colo(u)rs that don't really fit. That is what I tried to implement between the last step and the one before. I tried to study the colo(u)rs of fools bunny to find some rules in the shade-, saturation-, brightness-, red-, green-, and blue-values, but I found nothing so I had to do it by trial and error.

That this "usage of colo(u)rs that don't really fit" is necessary, is something I am confident of. Because how hard I try otherwise, I cannot find colo(u)rs that are neither too pale nor so strong that they seem very comic-alike. I tried a bit, found two colo(u)rs where at least the lighter one does not discord with the ones that "are in one flow of brightness".

I'm pretty much satisfied with these approvements.

PS: Transparency is not implemented, because the program I tried with on the kart driver makes the background simply black. And I do not trust GIF files. And on Download.com I can try out ten million programs, where half of them do not run on my PC for any random reason and the other half do not contain this feature, what I find out after half an hour of searching. Any freeware recommentations?

EDIT: Resubmitted with transparency

Discussion

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user
A.B. Lazer (Level 3 Private Eye) @ 5/14/2010 12:37

I'll share my quick edit which I made before writing previous comment. It is by no means a primer, as I am not a great spriter yet, just a variant. You can judge what is better and what is worse than your variant:

http://www.ljplus.ru/img4/p/i/pinwizz/lytron_pastelle_boi_edit.gif


user
lytron (Level 5 Assistant Manager) @ 5/14/2010 11:27

Another update. I hope I did not forget anything you said, if I did, please be so kind to hint them to me. Eliminated three colors.

Thank you for your support to improve this picture and to tame IrfanView.


user
A.B. Lazer (Level 3 Private Eye) @ 5/14/2010 10:14

It's better, but still not enough. Not enough contrast - darkest color can't be used to define shapes to make a distinctive outline, so place where one leg overlaps other is very hard to read.

Issues from previous comment plus some more:

- Palms are too tiny.
- His left arm has no elbow.
- Head is too big.
- Back of the head is flat.
- There is enough place for a mouth, so draw it.
- Check image->decrease colour depth->[]Use Floyd-steinberg dithering (UNCHECK) to get rid of artifacts when saving GIF.
- You can eliminate a couple of colours more.


user
lytron (Level 5 Assistant Manager) @ 5/14/2010 09:18

Eh, I didn't want to bail out... o_O

Made an update. Hope you like it. :)


user
A.B. Lazer (Level 3 Private Eye) @ 5/14/2010 07:09

I think that with such small sprite you could not bail out with 'avoid in the future' sentiments but just update it now.


user
lytron (Level 5 Assistant Manager) @ 5/14/2010 00:10

First: Thank you! 

You're right, the arms seem short, somehow. I  didn't see it before you said it.

I saw it as a challenge to use a skin-shade for cloth and try to make it seem like cloth, not like muscles or so (his shoulders shrinked twice or so and his waistcoat had to hang more straight down... but now, that I achieved this aim, I can avoid it in future with good conscience.

Limited palette is something I will try the next piece I'll do; something that was also recommended by iLKke in his feature. I used a restricted palette on a piece and it developed much faster (and was more fun). Weird that I didn't came on this idea by myself...

IrfanView: Second attempt to find a working installation file was successful. Thank you for hinting me on it!

 

And, oh, by the way: It is very adorable that you not only use retro palettes, but that your gals (as on "To the Stars (plus mockup)") are in an 80's anime style. Impressing.


user
A.B. Lazer (Level 3 Private Eye) @ 5/13/2010 14:05

It is the right way you're on. Some critiques still:

- Klause's sprites you refed have bent arms, on yours they are straight, so they should extend towards upper half of the leg, palms should be under the crotch line.

- Using the same color on costume as on the skin makes costume look like naked skin, not cloth.

You can use existing limited palettes (like C64, EGA, CGA, ZX spectrum) or pick colors from limited (like 2-8 colors) palettes you like. It is always rewarding as you don't spend time thinking which color to pick, but how to draw the pic using given ones.

I use IrfanView for transparency and for saving to GIF (just Decrease colour depth with UNCHECKED dithering to have colors without artifacts).

 


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