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The pose of the character expresses motion.
Nice character!
Cheers
Erek and Epoxy are right that the anatomy is kinda weird - I don't have much to add in that department.
In the pixel department, it's generally pretty decent. The lightsource is kind of all over the place, coming from the left, from the right, from the top, from straight on - it's pretty inconsistent. Here, I labeled some light dirctions: IMAGE ONE
There's also a pretty good deal of banding. This results from the way you're outlining - it's not super bad or anything, but it does drag down some of the piece's aesthetic. Here's some particular spots: IMAGE TWO
The biggest issue is just the way you're handling the large stretches of similar shades, such as the arms and legs. Where things are more intricate, such as in the crotch, abdomen, or face, things look pretty great. But I think you're trying to fill space with the excessive lighting on the arms and legs. Admittedly, large smooth surfaces like those are vert difficult to make look textured. My biggest recommendation is to look carefully at fighting game sprites - I advise Street Fighter III, I think it has some visual ideas you could use. Look at Remy's images in particular - his pants are similar in style to this girl's, and could give you some ideas about how to add some visual interest without making things look kinda blob-ish.
I like the action and attitude in the piece though, and where your pixel work is more focused it gets pretty excellent, especially for a first pixel! Keep it up, I'd love to see more cool stuff from you in the future. :)
Cool pose, but her waist is pinched and twisted at a funny angle and she seems to lack the abdominal muscles that would allow someone to do this kick.
Nice shading, chr design and pose :) Anatomy proportions are a bit off in some places; the shins and upper left arm (her left) are too long, while the left lower arm is too short. The hand has a painful-looking angle too. Not sure what's going on in the neck area. I think you could probably clean up some black outlines, make em continuous.
5/5. Great piece.