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Title: ZOT ZOT ZOT
Pixel Artist: MrBailey  (Level 3 Private Eye :: 799 points)
Posted: 8/14/2014 07:50
Statistics:  10 comments    1 faves    0 avatars

This is just a tile animation concept for a game idea I had a couple weeks ago.  Basically, the game's like Wing Commander: Privateer would be if it were joined through some unholy hybridization with Disgaea.  It's a strategy-RPG focusing on a combination of fleet battles, shipboard battles, and piracy and alignment mechanics.  Or it will be.  Someday.  If I finish it.

Color palettes for this one are very very limited because I was trying to get as many assets down on paper as possible.  I was originally just going to go with the Game Boy color palette, actually, but I decided against it in order to experiment with things a little more; I might go back to it later, but that's for then, not now.  At any rate, I'm currently limiting tiles to 8 colors max and characters to 12, though most of them are far below that. They're also rather smaller than my usual sprite work (most of which I haven't posted because reasons), so it's been an interesting experiment in minimalism.  

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user
MrBailey (Level 3 Private Eye) @ 8/15/2014 20:20

Ah.  I hadn't thought of that.  That's a great idea.  I'll have to give it a shot when I go back to rework this stuff later.  Thanks again!


user
PixelSnader (Level 2 Peon) @ 8/15/2014 19:29

No, I mean differentiate the gun, the barrel, from the hull and the cover.


user
MrBailey (Level 3 Private Eye) @ 8/15/2014 19:06

Don't worry; I will.  Every ship type has its own color scheme, and I don't think any of them use this particular puke-green.  I just picked a neutral, 50%-level color for the purpose of throwing ideas together.  Thanks for your feedback!


user
PixelSnader (Level 2 Peon) @ 8/15/2014 18:59

I really think you ought to make the gun a different color.


user
MrBailey (Level 3 Private Eye) @ 8/15/2014 07:14

I can see how you came to that conclusion.  Like I mentioned to Sir Veillance, this is a sort of liquid fire weapon, so it has a very weird splash effect.  I think I'll have to revise its readability as development continues.  Thanks again for your response!


user
-DE- (Level 11 General) @ 8/15/2014 06:39

The second option :) At first glance, I thought it was a stone mouth having a barf. Not until I read the description did I realize how wrong I was :D


user
MrBailey (Level 3 Private Eye) @ 8/15/2014 06:17

Can't say I do know what you mean - not for certain, anyway.  Do you mean the national sport of Ireland, the oft-used slang term for vomit, or something else entirely?  Regardless, thank you for taking the time to comment!  It's always good to hear from someone new.


user
MrBailey (Level 3 Private Eye) @ 8/15/2014 06:11
It is indeed a turret popping out.  I feel like there's a lot more I could do in terms of making the animation clearer, but at this stage I was trying for volume of materials more than for quality; there will probably be more stuff improving on this later as I keep working on the concept.

As for the blast looking like a liquid, you've actually got that right: it is one.  This isn't a laser, but a semi-controlled burst of superheated gas or other fluid, more commonly known as plasma.  As you probably already know, plasma can take many forms, ranging from fusing hydrogen to common wood-fires to lightning.  In this case, I decided to go with option number one.  

If you're looking for a more conventional comparison, think napalm.  The idea is that a core of the stuff vents through the cannon, which splashes what is basically star-stuff over the target, melting everything it comes into contact with.  It's kind of like a much hotter breed of flamethrower, designed for close (by interstellar standards) distances and specializing in removing ships' armor.  It can also fire through energy shields to a certain extent, making it useful if you've run out of other ammo.

Lasers, by contrast, will fire instantaneously over their entire operable range, with a certain degree of piercing against lightly armored targets.  Energy shields deflect them something fierce, since they're effectively just directed radiation, and of course they don't have ammunition requirements aside from energy drain.   And finally, slug-throwers pack a wallop on account of accelerating solid mass to a noticeable fraction of lightspeed, and can completely overwhelm an opponent's shields, but have the minor disadvantage of changing your ship's heading when fired unless you've got anti-recoil engines installed.  There will be a bunch of other weapon-types as well, but for now I've just got those basic three.


user
-DE- (Level 11 General) @ 8/15/2014 02:07

I get a hurling vibe from this, if ya know what I mean ;P


user
Sir_Veillance (Level 3 Private Eye) @ 8/14/2014 19:52

I don't understand what I'm looking at, is it a turret popping out? If so the laser looks like a liquid because it's coming out so slowly, I seriously thought it was a liquid pouring out at first. If you made the laser move faster it might be a bit less confusing. Good work with the tiny size though!


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