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Ego: Thanks! Yeah, the texture's pretty noisy. Kind of has to be if I want to both keep the resemblance of "dog" and "mountain". Else I either get a weird-shaped but not all that canine heap-o'-stone or a grey doggie.
I intend to keep it at this size, I think.
If I blow it up, it'd be at most at 2x (where I feel the resemblence is still fairly strong even in current form) though if I do so, yeah, it'd need a little bit of cleaning indeed.
If I end up 2x-ing it, I'd probably ought to apply a tad more AA to some of the outline, too. Looks fair enough in 1x, but a bit too jaggy in some spots for my tastes (even for a rock) in 2x or beyond.
I looked at the image on the front page and immediately thought "that mountain looks like a dog!" even before I read the title. So good job!
The resemblence fades a bit as you zoom in on the image (pretty normal when the texture is so noisy), so if you're going to be blowing it up for the story I recommend cleaning up some of the clusters a bit.
(if you don't know what I mean by that, just say the word and I'll explain further)
Good ideas, I agree. Generally seems like you got this well in hand!
Noise and texture are really difficult to reconcile. If you were looking to still clear it up some, applying the texture more heavily on the fore/background rocks while having the dog head itself be a bit more clean would still work if you had them sharing the same palette I think. It would tie them together, and so long as there's still a little texture to the dog head it would read as the same material. This only really matters if you bring it to 2x though, at 1x it all reads fine.
Hope to see more stuff from you! And I'd love to hear more about this story some time.