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Rikokun @ 2/17/2025 09:16 commented on Officetower Necromancer

Sorry, forgot about that. It's fixed now.



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Rikokun @ 11/21/2015 07:05 commented on Fall

This is awsome! So small and yet so detailed. And awsome palette. Gotta get myself some hot tea with rum right away ^_^



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Rikokun @ 10/28/2015 02:09 commented on Mercenary Squad alt

Good name, we might use it :)



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Rikokun @ 10/25/2015 17:11 commented on Golden Axe PICO-8 demake

just saw thison twitter, its excelent!



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Rikokun @ 2/15/2015 05:05 commented on Tonfa Princess Mockup

Awsome animation and level of detail! Would play it! :)



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Rikokun @ 2/14/2015 10:18 commented on Pentacorn Quest Screenshots!

Tought it might be the case. Anyway, good work. Speccy forever :D



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Rikokun @ 2/14/2015 05:42 commented on Pentacorn Quest Screenshots!

Oh btw, how would it look like, if the underwater tiles had blue paper? maybe it eould fit better together there.



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Rikokun @ 2/14/2015 05:39 commented on Pentacorn Quest Screenshots!

Superb! Wish there were games that looked like this when i was a kid... oh well :D



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Rikokun @ 2/13/2015 15:35 commented on MiniRPG mockup

I think megamen style platformer mockup will be next ^_^



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Rikokun @ 2/13/2015 10:31 commented on MiniRPG mockup

Thanks a lot, now i work on a piece with even greater restrictions (coughcga!) :D



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Rikokun @ 2/13/2015 10:25 commented on MiniRPG mockup

Its not even on google play yet, but you van get your test version here: community.testfairy.com/join/utQpDuaL



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Rikokun @ 2/24/2014 15:15 commented on Traffixels - all new

I sure do. I was making some tree for the last design and it took me two days to do one. ONE! I work on this for 9 months now and it should have been out in three...



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Rikokun @ 2/23/2014 08:37 commented on Traffixels - all new

True. This is result of simply blowing up smaller sprite of them i did at first. had this sort of reaction from a friend already. Then again, some other friend told me the purple alien is adoring. People ^_^



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Rikokun @ 2/23/2014 05:57 commented on Traffixels - all new

Hope that means you like it. Well i do anyway and if it'll help me finish the damn thing it served it's purpose ^_^



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Rikokun @ 2/23/2014 05:56 commented on Traffixels - all new

Thanks.

I agree with everything. The arrow is basicly a placeholder, as are the destination points.

As for house... yeah. he smoke is ugly as s***t and i'll work on it. Just wanted to have there something else then grass and trees for testing. Will add more features as i go.

But now, ANIMATION! ^_^



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Rikokun @ 12/27/2013 09:21 commented on Traffixels - explosion

Bitmap Brothers are my marsters and saviors ^_^



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Rikokun @ 12/27/2013 06:03 commented on Traffixels - explosion

Yeah. It did come out little bit more cheerful then i've intended, but i didn't want the game to be in gray-brown :) 



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Rikokun @ 10/29/2013 10:35 commented on Traffixels icon 00

Thats because it is :) 



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Rikokun @ 7/21/2013 06:26 commented on Traffixels mockup WIP 02

Thanks. Everything in due time. Character animation is on todays todo list, environment animation later on ^_^



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Rikokun @ 4/25/2013 17:13 commented on sir lee

Love the running animation ^_^



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Rikokun @ 4/25/2013 05:29 commented on Traffixels mockup WIP 01

Again, thanks for the interest. I really didnt expected someone would go so far as to edit the pic ^_^\

As i have said before, it's WIP. I'll work on it more, the colors are not what they will be in final version. It's my stupidity for not correcting for my netbooks poor lcd, but yeah... Thanks again



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Rikokun @ 4/25/2013 04:12 commented on Traffixels mockup WIP 01

Thanks for your comments.

All that is on my to-do list. Shadows, tweaking the colors in general and much more. I'll lamishly blame the colors on my netbook i do most (well, all) of the works. It has really low contrast display with very cool colors. And in my stupidity i forgot to compensate for it befor posting it here. Well, next time. It's not last WIP by all means ^_^



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Rikokun @ 4/25/2013 04:08 commented on Traffixels mockup WIP 01

Thanks. Everything is still pretty much in developement, will work on the character as well. Especialy since i'll have to animate it in four directions and all that ^_^



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Rikokun @ 4/24/2013 09:05 commented on Traffixels mockup WIP 01

thanks a lot. i will rework the grass in next version. its a promise :) 



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Rikokun @ 4/21/2013 17:49 commented on Traffixels mockup WIP 01

Strange. According to my calculations, there should be about 42 colors in it. Still pretty large number, but not important right now. I must have forgot to decimate the grass colors. Thans for pointing that out to me.