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Chapelier Toque @ 5/6/2009 11:05 commented on Mandy doesn't like her job

your blog's Mandy is great ! very interesting to read.

speculars dots are so bright ! it seems glow ! the magic of single pixel !

her eyes and the "flash" in the animation : it's hypnoze ?

Bravo !

 

 



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Chapelier Toque @ 4/25/2009 08:07 commented on another ancient one

i especialy like the "facingness" of the statues and the gargoyl in the middle. they look at the viewer as if to say : "come in, joign us in the Underworld"...

fascinating !

 



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Chapelier Toque @ 4/25/2009 07:03 commented on ∆

the contrast between brightness of the sun and the darkness of the forest is so extreme ! the flash of light is hypnotic. i like that.

maybe the "hypnose effect" wasn't intentional, anyway, it's superb ! Bravo !



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Chapelier Toque @ 3/7/2009 04:37 commented on Motoc

i like how these mechanicals overlap the black border. it's a nice way to add some depth in the image, it reminds me Ptoing's technic in "Robot wants to play".



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Chapelier Toque @ 2/4/2009 06:22 commented on Clockwork Whistler
cat of gold-like
the little guy is a great touch for the scale-feeling. i dig shape bluffing on the robots, it's a nice way to add details to compensate the emptyness of the background.
your pieces are more and more awesome !

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Chapelier Toque @ 8/7/2008 07:40 commented on DEEPER

Arachne, the purpose of this dithering is : "complexity".
without dithering, the sky look like too simple, "empty". I think C-Rem would prefer to complicate his picture so he used a funky dither (Exocet style). like in so many pictures ST, i think, the funky dither is just a method for adding abstract detail to avoid having large featureless areas.

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Chapelier Toque @ 6/24/2008 09:50 commented on Cat of Gold

no gallery, i'm just a critic, i'm learning pixel art...

a newcommer at Pixelation...

thanks for yours answers



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Chapelier Toque @ 6/19/2008 12:40 commented on Cat of Gold

I thinks Dan Malone used two methods to fill in the gaps with highlights : "blocky" shapes to multiplicate the edges, and metal surfaces (reflection). 
demosceners used over-highlighing, it make their characters very "metal-ish" and hypnotic, but also "plastic".
Dan used a special lighting and colors to get a feel "dark-dramatic". i found this contrast highlights/gloomy in your Cat of gold... it's like Speedball 2 (game over, version OCS-ECS) and Chaos engine (portraits), EXCELLENT !




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Chapelier Toque @ 6/18/2008 01:35 commented on Cat of Gold

very Malone-like . He also used the forms "blocky" to increase the depth in his pictures. And give to his characters a look "hard/severe."

Shape-bluffing here :
http://www.gfxzone.org/personal/rork/01/rork-kleeuma.html
http://www.mobygames.com/game/amiga/gods/screenshots/gameShotId,73405/
http://www.gfxzone.org/personal/madd/01/madd-logo_mystic.html
http://www.gfxzone.org/personal/pix/01/pix-panel_digital_chips_menu.html
in the logos, put relief to fill the gaps ...