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XGundam05 @ 3/20/2012 13:35 commented on envious fish

It looks like something to do either with PJ or the browser (@The Fry Bat, if your's was also Firefox) as clicking on the image will display the full image.



 
XGundam05 @ 3/14/2012 20:40 commented on Megaman

Just bein devil's advocate here, but the 4th definition for "person" at Dictionary.com (http://dictionary.reference.com/browse/person) states:

4. Philosophy. a self-conscious or rational being.

Granted, the other 4 mention human being, although the 5th allows for types of androids and other entities via some views of Theseus's Paradox.

 



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XGundam05 @ 2/9/2012 10:44 commented on Gameplay mockup: Nordwand

Very nice. I was wondering how it would work procedurally for a bit till I noticed the repeating texture, noticed it from the large L-ish shaped chunk.



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XGundam05 @ 11/3/2011 21:11 commented on Cayden

I appreciate the feedback and criticism. This was one of my earlier works, and I'll probably use it to practice some AA with. And the more I see my stuff on other computer screens, the more I realize that I need to up the brightness on my iPaq. (I do most of my work on a pocket pc.)



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XGundam05 @ 11/1/2011 16:53 commented on Maiden's Tower

Very nice. And, no, you're not the only one who sees the tower and city outline.



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XGundam05 @ 10/22/2011 12:01 commented on The dangers of time travels

I like it. The downsides of stationary time macines >.>



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XGundam05 @ 10/20/2011 10:22 commented on The Unit

Thanks for the feedback. Although, tbh I actually do want it to have texture, it looks to much like shiny plastic otherwise. I'll try toning it down in places and see how it turns out though.



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XGundam05 @ 10/8/2011 08:03 commented on Walk and slash

I like the animation! The only thing that really stuck out to me with it was the fact that his hands are both in the same place on the hilt when he swings his sword. Hands are usually as far apart as they can get when holding a sword hilt (more control that way, but I digress).