Khook @ 1/14/2015 22:30 commented on Run, Darkwing Duck!

Fantastic ! Would like to see a background in this style

Khook @ 1/14/2015 22:22 commented on No Holds Barred

Love the mood and that caracters proportions, thank you ;)

Khook @ 1/14/2015 22:17 commented on Space Crabs

Awesome crabs, love the colors exploitation

Khook @ 12/23/2013 08:37 commented on Vshooter

 Jamon : tanks for the reference :-)



Khook @ 12/22/2013 14:33 commented on What's this?

Nice idea, the colors are amazing

Khook @ 12/19/2013 09:55 commented on Misterious disk

This is also a 78 rpm ?    Anyway I like it ;)

Khook @ 12/19/2013 09:48 commented on Faun

So realistic, I like his posture

Khook @ 12/18/2013 13:05 commented on Vshooter

 Carnivac : I replace the word shmup by shooter 

Khook @ 12/18/2013 11:29 commented on Lepreuchaun

Paddy : Tk ;) ; Ihave made an update with your advices

Delete black pixel

Shine more quikly

One frame with the mouth 1/2 closed after the shine animation 

Khook @ 12/17/2013 10:20 commented on When the pixels dance

Really good idea
You can create a pixel vinyl collection ;)

Khook @ 12/12/2013 15:25 commented on SleepyForest

 I'm hypnotised by that mood, sincerely 

Khook @ 12/10/2013 16:37 commented on Tree

 This is very clean ^^

I like your use of the shadow to make the details of the grass 

Khook @ 12/5/2013 01:07 commented on -

 So cute ^^ good feeling
I like the way the pupets are not synchronised. I would have liked to see their reflection in the glass. (green silhouette to make it simple for example) 


Khook @ 12/5/2013 00:58 commented on Werlin

 Thanks all for comment

Cecimen : - Yes for the pillow shading; I have add the fairy (yellow light source) because there was something missing in the composition. It was not planned and I did not take much time to change. I want to post it.
-  I'm not sure about your comment on the dithering but maybe overmuch dithering kill the dithering...  I take jote ;) 

Failureboy :  I don't know the movie but I like that ambiant picture




Khook @ 12/4/2013 06:07 commented on Platformer Cave level

 Actualy that choice of colors for the wood is for a cartoonish AD. The choice of use warm colors on wood make a certain  feeling for me. :)

Khook @ 12/4/2013 05:51 commented on Platformer Cave level

 Ok for the barrels inside the wall. 

Increase the doorways is a good solution.I want that "schematic" render like the way the little platforms are more contrasted ; for simplicity and gameplay confort. :)

Khook @ 12/4/2013 05:18 commented on Platformer Cave level

  Thank for comment everybody 


Khook @ 12/3/2013 09:34 commented on Platformer Cave level

Thank for fave it
Yes that's true, the spider webs  deserve to be lighter