essadege @ 11/3/2017 04:29 commented on [Animation] Gasmask Girl and a Gun


essadege @ 11/3/2017 03:18 commented on Stunner - Greek level

Impressive stuff!

essadege @ 10/30/2017 09:59 commented on Floating Abbey

Nice dithering!
That shading reminds me of SSAO effects seen in videogames/zbrush .etc very diffuse and sculpty.

essadege @ 10/30/2017 02:35 commented on Space Wolf 04

Muy fluída la animación, felicidades :D

essadege @ 10/30/2017 02:33 commented on moooshroommm

It's very hard to believe that there's only 4 colours.
Superb work!

essadege @ 10/26/2017 14:26 commented on Samurai

Your work reflects that pretty well!

essadege @ 10/26/2017 13:56 commented on new Av

OMG That lettering is so creamy and yet so small.
Good job

essadege @ 10/26/2017 06:45 commented on Scared Samuel

essadege @ 10/26/2017 06:45 commented on Samurai

That animation is very fluid! Good job!

essadege @ 10/26/2017 06:43 commented on Pumpkin Dew

The thing is that the pumkin was animated also with a distortion mesh so...
Nevermind! I'll save those publications for the forum :P

essadege @ 10/26/2017 04:16 commented on Animated lomo

At the moment I wanted to focus on animation, thus I made her pretty small :D

essadege @ 10/26/2017 04:13 commented on Pumpkin Dew

Maybe I could leave the animation in the forums and just post the static drawing, which is 100% done by hand, if that helps and it better suits the website approach.

essadege @ 10/26/2017 02:52 commented on Little red hood Witch

Nice stuff!

essadege @ 10/25/2017 06:10 commented on Mercury Capsule


essadege @ 10/24/2017 15:53 commented on Midnight Never Ends

Hard to believe that's only 2 F*ing colors!

essadege @ 10/24/2017 03:28 commented on BioLuminescence Mushrooms

Shrooms are the best

essadege @ 10/24/2017 03:27 commented on Pumpkin Dew

I just simply drew the stuff on a limited palette on aseprite (any spriting software would do), imported it into after effects CC and animated the deformation of the pumpkin with puppet tool.
Then I animated the grass and flame effects simply putting a distort-wave type of effect on those layers.
Important detail is rendering the scene without antialiasing (point sampling) so every pixel will be sharp and clean.

The last step is reimporting the frames into aseprite and limiting the colors (because sometimes you will have a misbehaved pixel or you will throw in color touches) so everything fits within the limitations you started with.

essadege @ 10/24/2017 03:00 commented on Pumpkin Dew

Thanks PixelDust!
What do you think about "cheating" with rotation/deformation meshes .etc though?

essadege @ 10/24/2017 01:51 commented on essadege pixel self

Hahaha thanks!
I just got a full time job just after starting out!

Luckily enough, I've got to practise some pixel art skills (faking it until I eventually got better at it)

essadege @ 10/23/2017 23:14 commented on Uncle Pixou

Just wow

essadege @ 10/23/2017 23:02 commented on Shovel Knight Redo

Flaming sexy!

essadege @ 10/23/2017 22:33 commented on Blue Goop Guy

Nice squashy n' stretchy going on!

essadege @ 9/16/2015 06:35 commented on Learning to fly

wow, smooth!

essadege @ 9/16/2015 06:18 commented on Animated lomo

Thank you, Manupix.
It seems that everyone is pointing at the same "too much colours" issue and, thanks to that link, I can see statistically why and where. That's an useful program, actually!
I'll try to post my next works on the forums to refine animation and stuff before actually posting it here, you all know your pixels very well.

essadege @ 9/16/2015 06:15 commented on Animated lomo

Ty for the nice words, Finlal!
Yeah, I know I'm having problems with coloring (i'm more used to digital intuitive painting and illutration)
Thank you for the frame length advice, I'll try to apply it on next works ^^