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Borgi
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Quote Borgi Replybullet Topic: game title screen
    Posted: 06 May 2008 at 5:44am
hey there.
im working on a post apocalyptic game title screen, but im having troubles with the clods. any help'd appreciated.



i can not do the "shading", i mean the clouds at the top must be darker then the lower ones. so, i dont want to add an other color dor tha clouds. or should i?

:O
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Borgi
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Quote Borgi Replybullet Posted: 06 May 2008 at 11:59am
update

what should i do with those strange clouds? :C
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Chaos Design
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Quote Chaos Design Replybullet Posted: 06 May 2008 at 1:08pm
I really like what u have done so far.
Perhaps u should try scattering the edges of the clouds far a smother fit into the sky.
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Aleiav
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Quote Aleiav Replybullet Posted: 06 May 2008 at 3:15pm
I'm not sure if dithering the clouds is a good idea. It gives it kind of a rough texture. You should try cell shading. Or at least if you're going to do dithering don't make the colours SO different.

Here's a good example of some well done clouds.


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BlackDragon
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Quote BlackDragon Replybullet Posted: 06 May 2008 at 4:18pm
I was about to refer that to him too, Aleiav.
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Metaru
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Quote Metaru Replybullet Posted: 06 May 2008 at 6:23pm
indeed. sun is a strong ligthsource, and gives an orange/redish tone to everything it touces. clouds are affected by this light, so they must reflect a brigth side where the light hits them. same for everything in this scene.

and perhaps a bit more work on the shape of these clouds, so they wouldn't look like a weird mass of clay. use references, they'll save you a lot of time when you really don't know how to do it.
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leel
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Quote leel Replybullet Posted: 06 May 2008 at 7:08pm
those are some jolly lookin purple clouds for a post-apocalyptic scene.

these are pretty too

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Borgi
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Quote Borgi Replybullet Posted: 07 May 2008 at 3:20am
thanks for the suggestions guys, let me show you what i got:


any other advice?

i tried to affect the clouds by the sun (i hope you know what i meant)
but that looks a bit spotty ^^^
is that okay?

thanks again for the replies
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Aleiav
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Quote Aleiav Replybullet Posted: 07 May 2008 at 10:01am
I think you're kind of making them too bumpy in their overall shape. Clouds don't really have ridges. Try to smooth them out a bit.

You're right about it looking spotty. Try a less dithering technique and more cell shading. Or, if you're going to do dithering, try to do a layer of it rather than just random specks.
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Metaru
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Quote Metaru Replybullet Posted: 07 May 2008 at 10:21pm
remember that clouds aren't made of a solid material, they're just an accumulation of watter, so they don't follow any kind of pattern.

another idea on how to make a sunset

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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 08 May 2008 at 12:03am
You may find this helpful.
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Borgi
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Quote Borgi Replybullet Posted: 10 May 2008 at 3:52am
htanks again for the replies.



here's what i got. i made the shining to look better but i can not do anything with the clouds. they are still puzzle pieces, i leave them alone. :/
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Peach
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Quote Peach Replybullet Posted: 10 May 2008 at 4:06am
I liked the first version of clouds. I think coloring the clouds on a sunset/dawn is quite challenging.
Could some real photos help you?
Here are some examples I found (just a bunch to see which colors are involved, maybe to create the right palette):
http://www.sxc.hu/photo/952505




http://www.sxc.hu/photo/861358

good work :)
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Metaru
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Quote Metaru Replybullet Posted: 10 May 2008 at 10:06am
this photo in particulart shows how clouds are made and how are they affected by an orange sunset light.

and this is another unrivaled example of a post-apocaliptic sunset.
http://book-worm-blog.blogspot.com/2007/10/apocalyptic-sunset.html


Edited by Metaru - 10 May 2008 at 10:10am
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QuaziGNRLnose
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Quote QuaziGNRLnose Replybullet Posted: 11 May 2008 at 6:15am
too much contrast and colour IMO, maybe lower the palletes saturation its too harsh right now
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