WIP (Work In Progress)
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MrWeirdGuy
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Quote MrWeirdGuy Replybullet Posted: 22 February 2007 at 6:25pm
It looks like he's looking down.  It's not that big of a deal, but it's just a little annoying. >_>
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 22 February 2007 at 7:02pm
I think the main problem was indeed the colors.
In my edit I increased the contrast and made the ramps a lot more linear. Your hue and saturation values were all over the place, and I think it looks better with a more predictable trend.

RPG is numberwang.
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dragonrc
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Quote dragonrc Replybullet Posted: 23 February 2007 at 2:45am
Changed the colors, it looks better, but I'm not sure about the lines though...but maybe they look good ingame, they are on a white bg now..
Maby this is better? Milder inner-lines but the same outlines.
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mar4000
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Quote mar4000 Replybullet Posted: 23 February 2007 at 6:41pm
Add a bg and check if it still looks good.

Fo some reson the character looks like its leaning forward.
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Vertigo-Zero
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Quote Vertigo-Zero Replybullet Posted: 24 February 2007 at 11:17am
Im still not happy with your walk animation and shading of the blue harness... anyway found a usefull link for you that can help with more than just those two points.
http://www.pixel-arts.org/pixelation/index.php?topic=1343.0
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dragonrc
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Quote dragonrc Replybullet Posted: 05 March 2007 at 6:04am
So, I took a break for a week or two but I'm back on this again
@Vertigo-Zero: Yeah, Adarias showed me some of those on pixelation. He's been a great help there. I took a look on his walking animation but whoa thats a lot of frames, It did help a little though;).
For the armour, there aren't many sprites with armour there.
But I descided to dich the blue armour guy, it didn't look good anyway. So I made a new character.
I kept it simple but I added a scarf so it still is recognisable.
2 versions, I'm having doubts about the arm, should I use the dark outlines or the soft outlines?
 
edit:
maby I should bend the right arm some more


Edited by dragonrc - 05 March 2007 at 10:06am
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Omegavolt
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Quote Omegavolt Replybullet Posted: 06 March 2007 at 5:36am
Originally posted by dragonrc

2 versions, I'm having doubts about the arm, should I use the dark outlines or the soft outlines?
 
Usually this question is answered by figuring out the color of your background.  Soft outlines work on very low saturated colors (grey or near grey) and dark outlines work well on brighter, saturated colors.  In this case, the arm always has the cape behind it, and its a bolder color than the grey surrounding it, so the dark outline looks better.

Great work on the walk anim, thats very nice!
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