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jalonso
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Quote jalonso Replybullet Posted: 26 January 2010 at 3:53pm
Nothing is impossible, just simply force the issue.
This is very quick and rough but hopefully it will guide you into how to blend that marshmallow. It will look white without using white. Just blend everything to everything (use your string palette).
Also, its called the red PATH of madara. Make that path bold and imposing your path is quite puny and dinky.
Use some kind of trees wherever an area is tough to blend/dither/AA. It will also add some interest to the vastland without making it into a forest. Rocks may be used too.




Edited by jalonso - 26 January 2010 at 3:53pm
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Quote Elk Replybullet Posted: 26 January 2010 at 4:10pm
you made me cum baby
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RollerKingdom
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Quote RollerKingdom Replybullet Posted: 26 January 2010 at 4:58pm
Originally posted by jalonso

Nothing is impossible, just simply force the issue.
This is very quick and rough but hopefully it will guide you into how to blend that marshmallow. It will look white without using white. Just blend everything to everything (use your string palette).
Also, its called the red PATH of madara. Make that path bold and imposing your path is quite puny and dinky.
Use some kind of trees wherever an area is tough to blend/dither/AA. It will also add some interest to the vastland without making it into a forest. Rocks may be used too.




Idk what else to do now LOL.. you've made my noob art into an epic one.. :/ if i copy it like that it's like taking your idea..
I loved the trees shape though and would love to apply to it...
Now i wonder how i can take that idea and turn into my own :/
I feel so ashamed now


Edited by RollerKingdom - 26 January 2010 at 5:01pm
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Quote jalonso Replybullet Posted: 26 January 2010 at 5:14pm
I purposely through rough and pixeaki lines in to get you to see beyond the stumbling block you could not jump yourself. I finally had to point you in some other direction. If you take what I doodled you'll have to pixel it properly and would not be ripping or stealing. This is c+c in visual form for you to work from. Remember what I said in earlier posts. Use greens and browns...its the key! Use what I offered to find your vision and pixel away. I would not think you stole anything even if you kept things pretty much as I laid them out.

You asked, I gave what I could...that's the purpose of this forum :)


Its important for you to learn to see in future pieces how to solve your own challenges. If this piece does so then its all worth the trouble.


Edited by jalonso - 26 January 2010 at 5:16pm
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Quote dpixel Replybullet Posted: 26 January 2010 at 5:16pm
I think he was just showing how to use the colors a little better and techniques for creating depth.  Oh and getting rid of the marshmallow.  

EDIT:  And don't feel bad at all.  I'm learning from this too. 


Edited by dpixel - 26 January 2010 at 5:20pm
hehe (ಠ_ಠ ) o_- :p
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RollerKingdom
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Quote RollerKingdom Replybullet Posted: 26 January 2010 at 5:32pm
Ill start re-working on it all over again based on that example..
Thanks..

btw my marshmallow came out pretty good when blended together :)
dont make fun of it hhee
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Quote JekHazit Replybullet Posted: 26 January 2010 at 5:55pm
Looking good baby.
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RollerKingdom
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Quote RollerKingdom Replybullet Posted: 26 January 2010 at 9:50pm
okay so used Jalonson example and created mine..
Ill work on trees and the rest of the scenery tomorrow..
btw would it look good if i keep that design of path but maybe change colors a bit and make them bold?


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Quote skamocore Replybullet Posted: 26 January 2010 at 11:17pm
Hey, good progress so far,

I made a bit of an edit:



It's quite a sloppy edit, but I wanted to illustrate a few things.

It has been mentioned before here, but I think you seriously need to consider making the grass in the background lose some detail. At the moment, depth is being compromised because everything shares the same level of detail. As I said, my textures here are a bit sloppy, but the point remains that texture should be toned down as things become further away.

Also, I've played around with the colours a bit, mainly just a few filters and whatnot in Photoshop. One thing I've tried to illustrate here is that the RED path should stand out (given the title). In previous iterations of this piece, the path has just seemed like another element in the image, whereas I think it should be one of the main elements of the piece. The path is notable because it is RED. There is something special and interesting about it, this character is walking along this path because of some important event (I assume). Think of the Yellow Brick Road and its significance in the Wizard of Oz.

Also, I think this piece could be improved compositionally, I moved the character towards the centre a little bit more, at the moment I think he is a bit too cramped in the corner.

I look forward to seeing more of this in the future, this piece has a lot of potential and if you really put all your effort into it it could become an amazing piece.
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RollerKingdom
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Quote RollerKingdom Replybullet Posted: 27 January 2010 at 4:37am
THank you for the tips, Ill make sure to do that on my next update, Bold the path more, less detail on the back , move character and add detail to the grass like the trees and rocks
 
EDIT: Also idk but i kinda prefered the red palette given by Jalonso more.. so ill keep that palette for the clouds/sky.. and applying some of that red to the path so it stands out


Edited by RollerKingdom - 27 January 2010 at 10:26am
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Quote Reo Replybullet Posted: 27 January 2010 at 8:17am
wrote this a few days ago, but my browser f**ked up and I saved it for later, some of the problems you have fixed though.

More then clouds it looks like he's heading for the huge marshmellow castle
You need to make it more clear that it's clouds, I suggest making it more misty of sorts, I think that would suit the tone of the piece more(fixed).
Also I have to say that I don't really think you've captured the likeness of the character completley I'm not sure if i would've recognized him.
Also maybe add som spots of burnt grass or something, anything to bring more details and mood to the piece.
I definetily think you're improving keep it up :D

Edit: wow it did work...



Edited by Reo - 27 January 2010 at 9:33am
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Quote RollerKingdom Replybullet Posted: 27 January 2010 at 10:24am
Originally posted by Reo

wrote this a few days ago, but my browser f**ked up and I saved it for later, some of the problems you have fixed though.

More then clouds it looks like he's heading for the huge marshmellow castle
You need to make it more clear that it's clouds, I suggest making it more misty of sorts, I think that would suit the tone of the piece more(fixed).
Also I have to say that I don't really think you've captured the likeness of the character completley I'm not sure if i would've recognized him.
Also maybe add som spots of burnt grass or something, anything to bring more details and mood to the piece.
I definetily think you're improving keep it up :D

Edit: wow it did work...

So what i understood here is that i've improved/fixed the things you pointed out?
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Quote bonehead11 Replybullet Posted: 27 January 2010 at 11:41am
You are improving in mile jumps bravo. Wish I had such enthusiams and mainly colour selection as you. Ok lets go to some constructive criticism.
Looking good! The most major flaw I see so far is the character, I dont want to be,cruel, but lets not lie to ourselfs, anatomy is very awkward, walking, face and mainly,how he looks...I looked at Madara pictures and if I saw him in this picture,I would have hard time to know who he is, he has minimal resemblance to him,if you tried to work right from head, excellent but,if sometimes you have problem with some minor details or inspiration, dont be shy to look at some reference pictures,believe me sometimes its just not possible if you dont know how things look,mainly if you are recreating a character. I have tried to highlight some problems, but you are alone with me at that anime hair, I tottally suck at anime hair. Try to redo main elements first,than concentrating on minor details, I know its hard but believe me, its going to be pain in the a** to redo those things when the finishing touches come...so far on the character,let me now focus on the whole picture.As I said earlier your colour selection is great and in mine opinion your background is relatively prettier for mine eye than skamocores edit, but thats just mine opinion do as you will, its your work. I think so far thats all, keep working you got some talent, but dont let that ego of yours to rise , pride is the first step to fall.
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Quote RollerKingdom Replybullet Posted: 27 January 2010 at 12:35pm
Originally posted by bonehead11

You are improving in mile jumps bravo. Wish I had such enthusiams and mainly colour selection as you. Ok lets go to some constructive criticism.
Looking good! The most major flaw I see so far is the character, I dont want to be,cruel, but lets not lie to ourselfs, anatomy is very awkward, walking, face and mainly,how he looks...I looked at Madara pictures and if I saw him in this picture,I would have hard time to know who he is, he has minimal resemblance to him,if you tried to work right from head, excellent but,if sometimes you have problem with some minor details or inspiration, dont be shy to look at some reference pictures,believe me sometimes its just not possible if you dont know how things look,mainly if you are recreating a character. I have tried to highlight some problems, but you are alone with me at that anime hair, I tottally suck at anime hair. Try to redo main elements first,than concentrating on minor details, I know its hard but believe me, its going to be pain in the a** to redo those things when the finishing touches come...so far on the character,let me now focus on the whole picture.As I said earlier your colour selection is great and in mine opinion your background is relatively prettier for mine eye than skamocores edit, but thats just mine opinion do as you will, its your work. I think so far thats all, keep working you got some talent, but dont let that ego of yours to rise , pride is the first step to fall.


Thank you for the great criticism, I really liked what youve done to the character xD (except the hair hehe he looks like a werewolf) but anyways the pose is much better except the back i think it looks a bit awkward..
I think ill use that example and give him a new pose, prob standing while the wind flowing through his hair..
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Quote RollerKingdom Replybullet Posted: 27 January 2010 at 1:05pm
What do you think of this pose?
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jalonso
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Quote jalonso Replybullet Posted: 27 January 2010 at 1:46pm
That pose seems better angled. You can scour these sites too:
http://www.posemaniacs.com/
http://www.human-anatomy-for-artist.com/


Edited by jalonso - 27 January 2010 at 1:46pm
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Quote RollerKingdom Replybullet Posted: 27 January 2010 at 2:04pm
Thank you :D im quite impressed with how i did that pose from my mind without reference lol :P of course the yellow isnt like his arm and hand, it's basically part of the shirt..

here's the update also..
Im loving it.. which one should i use ?


I cant wait to get this done and start working on the second screen of the ingame :) I have "pixeled" the idea on my mind already to match this scenario
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jalonso
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Quote jalonso Replybullet Posted: 27 January 2010 at 2:13pm
Why are you afraid of the path?


ps: your current path has very odd angles especially that dip down on the foreground...follow the landscape.
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RollerKingdom
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Quote RollerKingdom Replybullet Posted: 27 January 2010 at 2:17pm
Originally posted by jalonso

Why are you afraid of the path?


ps: your current path has very odd angles especially that dip down on the foreground...follow the landscape.
Tik Tok Tik Tok Tik....
 
anyways.. arghh iight.. Ill redo the WHOLE path again :/
and blend more but i can't think Fog :)
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Quote jalonso Replybullet Posted: 27 January 2010 at 2:19pm
Fog meaning that every color in the sky blends into the next color smoothly, like a blur.
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Quote RollerKingdom Replybullet Posted: 27 January 2010 at 3:03pm
Better the path and blendness of the "fog"?
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Quote Manupix Replybullet Posted: 27 January 2010 at 3:08pm
This is going to be awesome! =)

Main points still to be fixed IMO:

- grass texture!!! I can't stress enough what's been said before about the effect on perspective. On the middle row of hills, the path width is 1/5th of the front, you must keep that proportion with everything. Meaning 1 or 2 or 3px grass details just vanish, 5px flowers become one lonely white pixel. On the furthest hill it's 1/4 again: only trees would remain. And it would be much nicer too! Eyes love resting places.
Same with stones on path!

- palette: Jal's point is that any color can be used anywhere (I'm too lazy to find and quote his exact words). Presently, your grass is still only shades of green and green is only in the grass, sky and path are only shades of red, and where are those greys and browns? Check actual grass or pictures thereof: there isn't that much green unless it's a well-tended British lawn.

- character: I can't help you much here. Obviously the anatomy isn't very good, I'm afraid there isn't an easy path out of this and I certainly can't point to it.
I might only suggest this: why not make him standing still and considering the path? This might give a better feel of adventure, danger or whatever - I have no idea what the story is about ;) as well as be easier to draw. Maybe.

Edit: your edit messed with my proportions! Well, let's go for 1/3 - 1/3, you get the idea. ;)


Edited by Manupix - 27 January 2010 at 3:10pm
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Quote RollerKingdom Replybullet Posted: 27 January 2010 at 3:15pm
Originally posted by Manupix

This is going to be awesome! =)

Main points still to be fixed IMO:

- grass texture!!! I can't stress enough what's been said before about the effect on perspective. On the middle row of hills, the path width is 1/5th of the front, you must keep that proportion with everything. Meaning 1 or 2 or 3px grass details just vanish, 5px flowers become one lonely white pixel. On the furthest hill it's 1/4 again: only trees would remain. And it would be much nicer too! Eyes love resting places.
Same with stones on path!

- palette: Jal's point is that any color can be used anywhere (I'm too lazy to find and quote his exact words). Presently, your grass is still only shades of green and green is only in the grass, sky and path are only shades of red, and where are those greys and browns? Check actual grass or pictures thereof: there isn't that much green unless it's a well-tended British lawn.

- character: I can't help you much here. Obviously the anatomy isn't very good, I'm afraid there isn't an easy path out of this and I certainly can't point to it.
I might only suggest this: why not make him standing still and considering the path? This might give a better feel of adventure, danger or whatever - I have no idea what the story is about ;) as well as be easier to draw. Maybe.

Edit: your edit messed with my proportions! Well, let's go for 1/3 - 1/3, you get the idea. ;)


Thanks for all been said.
Ill detail less the grass, and apply the same to rocks..
Dont you even like that base of the character i made above..
(scroll up), I think the anatomy on it isn't bad as the one previously.
Also any example or something how i can apply the gray/brown to grass and etc :S idk how i could apply to it and keep the grass balance at the same time
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Quote RollerKingdom Replybullet Posted: 27 January 2010 at 3:33pm
Was this basically what you meant?



Also remember that panel i made with him talking..
I think i might add it to the bottom so it won't hide the clouds and the great view.

EDIT: Ill be working later on the rocks..
Out now for my speed skating practice..


Edited by RollerKingdom - 27 January 2010 at 3:34pm
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Quote RollerKingdom Replybullet Posted: 27 January 2010 at 9:25pm
Guess what guys, I broke my nose during my speed skating practice
Ill have to take a slight break on this.. :/
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jalonso
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Quote jalonso Replybullet Posted: 27 January 2010 at 11:20pm
You pixel with your nose 
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Quote Elk Replybullet Posted: 28 January 2010 at 12:57am
O nose :P
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Quote RollerKingdom Replybullet Posted: 28 January 2010 at 7:12am
Originally posted by jalonso

You pixel with your nose 


no but my right arm and knee got really bad as well when i crashed..
and i have to keep my head slightly up so it doesnt start bleeding again.. :/
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Quote RollerKingdom Replybullet Posted: 28 January 2010 at 9:55am


I got some hand bracelet thing and put in on my hand so its much better
What do you think of the character?
I think it's deff way better than i had it before
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jalonso
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Quote jalonso Replybullet Posted: 28 January 2010 at 10:00am
Originally posted by RollerKingdom

Originally posted by jalonso

You pixel with your nose 


no but my right arm and knee got really bad as well when i crashed..
and i have to keep my head slightly up so it doesnt start bleeding again.. :/


The defensive nature of your reply to my joke clearly indicates that you were most likely beaten up by a girl.

*nice progress.
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Quote RollerKingdom Replybullet Posted: 28 January 2010 at 10:13am
Originally posted by jalonso

Originally posted by RollerKingdom

Originally posted by jalonso

You pixel with your nose 


no but my right arm and knee got really bad as well when i crashed..
and i have to keep my head slightly up so it doesnt start bleeding again.. :/


The defensive nature of your reply to my joke clearly indicates that you were most likely beaten up by a girl.

*nice progress.


Lol i kno it was a joke but i was beaten by myself :O
there wasnt really any girl on the rink hehehe
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Quote RollerKingdom Replybullet Posted: 28 January 2010 at 1:10pm
So i think im done with the introduction scenario
Im really proud of this work by looking from the first sketch to up here


I might start soon sketching the in game scene which ive created oon my head
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Quote Manupix Replybullet Posted: 28 January 2010 at 1:34pm
There wasn't really a girl??? ;D

Made this edit before your latest post:



More a doodle actually, just pointing possible directions about grass, color use, and details.
The guy's legs were too short, made a quick fix.

The text box looks a little bland and out of style. Simple color changes might help it.

Maybe along and throughout ought to be swapped??
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Quote RollerKingdom Replybullet Posted: 28 January 2010 at 2:27pm
Originally posted by Manupix

There wasn't really a girl??? ;D

Made this edit before your latest post:



More a doodle actually, just pointing possible directions about grass, color use, and details.
The guy's legs were too short, made a quick fix.

The text box looks a little bland and out of style. Simple color changes might help it.

Maybe along and throughout ought to be swapped??


oo this is very nice,,
I like the colors use on the rocks..
The grass are nice too but i was going more for that style i have on my latest, ill fix the legs as well,

the colors on the mountain are nice but i like the one  have atm to give a dark atmosphere..

any idea for the box :S?
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Quote RollerKingdom Replybullet Posted: 28 January 2010 at 3:19pm
Okay made some edits



I call this done for now because i want to start working on the ingame too
i can come back to it later but i am really proud of the outcome
best pixel ive done in my life..
Thanks everyone
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Quote MyBuzz Replybullet Posted: 28 January 2010 at 4:02pm
I love how you draw, that's definately 10x better than I could ever do, and have the patience to do.
You learn quick, bravo.
http://www.my-buzz.com
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Quote RollerKingdom Replybullet Posted: 29 January 2010 at 9:15am


Hows the sketch of the ingame looking so far?
Ill add a ninja that he will be blowing the fire wind/ball at
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Quote Reo Replybullet Posted: 29 January 2010 at 11:14am
I made you an edit to better illustrate some of my points:


First of, as I said before you really have to work on the likeness of the character, esp on this new portrait, but still also on the figure.
Grab some more references there are a lot of pictures all over the net.

Also I edited the mountains contrast since I thought it punched through to the foreground, I also made them more ''rocky'' 'cause I think it makes them look more menacing and a bit more natural.

I also tried adding a bit of ground in the grass to make the field look even more ''dead'' and cold.
and I think you could use a buffer shade between the pink and white in the mist.

Other then that, keep it up, you've taken this a long way already!


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Quote RollerKingdom Replybullet Posted: 29 January 2010 at 12:28pm
Thank you Reo
Ive change the hair style and added the armor and symbol


Ive also added some parts of the ground on the grass
I did these updates with my style
Which hair do you prefer? with 2 shades or the 3 shades?

Also what do you think of the tree texture?

The character portrait Ill work later on so it applies to both images when i create the character health status bar


Edited by RollerKingdom - 29 January 2010 at 12:29pm
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Quote RollerKingdom Replybullet Posted: 29 January 2010 at 2:59pm
Hows the left side looking so far?
If it's good Ill keep working from left to right and might need some help with the character and fire..
I think the in game screen should be too hard as the first one because now i have the palette and etcc




Edited by RollerKingdom - 29 January 2010 at 2:59pm
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Quote RollerKingdom Replybullet Posted: 29 January 2010 at 4:17pm
Which shading looks better on the big tree?


and what do u think of it so far?
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Quote kenpokis Replybullet Posted: 29 January 2010 at 4:30pm
It's looking good and I really enjoy this topic. I do think that you should work on the trees some. I'm not an expert, but I think if you added more thinner branches then big bulky ones it would give a more menacing effect. I think the tree behind the player has way too big of a trunk. It looks like the base of a mountain. Also maybe give some more depth to the background. It looks like little trees right beside the path. Of course you're not done yet, so you may be working on it. Looking good and keep going at it.
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Quote RollerKingdom Replybullet Posted: 29 January 2010 at 4:52pm
Originally posted by kenpokis

It's looking good and I really enjoy this topic. I do think that you should work on the trees some. I'm not an expert, but I think if you added more thinner branches then big bulky ones it would give a more menacing effect. I think the tree behind the player has way too big of a trunk. It looks like the base of a mountain. Also maybe give some more depth to the background. It looks like little trees right beside the path. Of course you're not done yet, so you may be working on it. Looking good and keep going at it.


Thank you, Ill fix those branches and the trunk of the tree behind the player

by depth you mean prob adding some more dark mountains behind the current ones?


Edited by RollerKingdom - 29 January 2010 at 5:09pm
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Quote RollerKingdom Replybullet Posted: 29 January 2010 at 5:27pm
Are the branches better?


Of course ill fix the one behind the player later on


Edited by RollerKingdom - 29 January 2010 at 5:27pm
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Quote kenpokis Replybullet Posted: 29 January 2010 at 8:17pm
Yea, that looks much better. Maybe even add more smaller branches coming off from them. I don't know how to explain the depth, but the trees farther from the path look like miniature trees to me. Maybe make them darker or do something with the shading.
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RollerKingdom
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Quote RollerKingdom Replybullet Posted: 29 January 2010 at 8:30pm
Alright thanks, will keep working on it soon and bring more update
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linx
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Quote linx Replybullet Posted: 29 January 2010 at 9:26pm
The characters pose makes no sense to me. Why would you blow fire out and run into it :S?  Id think itd look better if you did something like how you did in your avatar vs naruto mockup and have him kicking some type of enemy.
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Quote RollerKingdom Replybullet Posted: 29 January 2010 at 9:31pm
Originally posted by linx

The characters pose makes no sense to me. Why would you blow fire out and run into it :S?  Id think itd look better if you did something like how you did in your avatar vs naruto mockup and have him kicking some type of enemy.


He is not running into it
since madara is part of the uchiha clan they have fire element and can blow fire with their jutsu
what he is doing is putting his chest out and blowing the fire really strong..
of course pose will be fixed and etc when i start working on the character that was just a sketch
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Quote RollerKingdom Replybullet Posted: 29 January 2010 at 10:56pm
Heres another update :)
Im really loving how its coming out..
The fire will give some great attraction to the piece



I hope to get it done by monday

I kno some of the stuff needs AA but that will be added after everything is shaded


Edited by RollerKingdom - 29 January 2010 at 10:56pm
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Quote kenpokis Replybullet Posted: 30 January 2010 at 12:41am
Oh man i'm digging the trees. They look very dark and menacing.
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