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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Nothing is impossible, just simply force the issue.
This is very quick and rough but hopefully it will guide you into how to blend that marshmallow. It will look white without using white. Just blend everything to everything (use your string palette). Also, its called the red PATH of madara. Make that path bold and imposing your path is quite puny and dinky. Use some kind of trees wherever an area is tough to blend/dither/AA. It will also add some interest to the vastland without making it into a forest. Rocks may be used too. ![]() Edited by jalonso - 26 January 2010 at 3:53pm |
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Elk
Commander ![]() ![]() Joined: 12 May 2024 Online Status: Offline Posts: 483 |
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you made me cum baby
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by jalonso Nothing is impossible, just simply force the issue. This is very quick and rough but hopefully it will guide you into how to blend that marshmallow. It will look white without using white. Just blend everything to everything (use your string palette). Also, its called the red PATH of madara. Make that path bold and imposing your path is quite puny and dinky. Use some kind of trees wherever an area is tough to blend/dither/AA. It will also add some interest to the vastland without making it into a forest. Rocks may be used too. ![]() Idk what else to do now LOL.. you've made my noob art into an epic one.. :/ if i copy it like that it's like taking your idea.. I loved the trees shape though and would love to apply to it... Now i wonder how i can take that idea and turn into my own :/ I feel so ashamed now Edited by RollerKingdom - 26 January 2010 at 5:01pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I purposely through rough and pixeaki lines in to get you to see beyond the stumbling block you could not jump yourself. I finally had to point you in some other direction. If you take what I doodled you'll have to pixel it properly and would not be ripping or stealing. This is c+c in visual form for you to work from. Remember what I said in earlier posts. Use greens and browns...its the key! Use what I offered to find your vision and pixel away. I would not think you stole anything even if you kept things pretty much as I laid them out.
You asked, I gave what I could...that's the purpose of this forum :) Its important for you to learn to see in future pieces how to solve your own challenges. If this piece does so then its all worth the trouble. Edited by jalonso - 26 January 2010 at 5:16pm |
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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I think he was just showing how to use the colors a little better and techniques for creating depth. Oh and getting rid of the marshmallow.
![]() EDIT: And don't feel bad at all. I'm learning from this too. ![]() Edited by dpixel - 26 January 2010 at 5:20pm |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Ill start re-working on it all over again based on that example..
Thanks.. btw my marshmallow came out pretty good when blended together :) dont make fun of it hhee |
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JekHazit
Seaman ![]() ![]() Joined: 22 January 2010 Online Status: Offline Posts: 11 |
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Looking good baby.
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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okay so used Jalonson example and created mine..
Ill work on trees and the rest of the scenery tomorrow.. btw would it look good if i keep that design of path but maybe change colors a bit and make them bold? ![]() |
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skamocore
Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 3866 |
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Hey, good progress so far,
I made a bit of an edit: ![]() It's quite a sloppy edit, but I wanted to illustrate a few things. It has been mentioned before here, but I think you seriously need to consider making the grass in the background lose some detail. At the moment, depth is being compromised because everything shares the same level of detail. As I said, my textures here are a bit sloppy, but the point remains that texture should be toned down as things become further away. Also, I've played around with the colours a bit, mainly just a few filters and whatnot in Photoshop. One thing I've tried to illustrate here is that the RED path should stand out (given the title). In previous iterations of this piece, the path has just seemed like another element in the image, whereas I think it should be one of the main elements of the piece. The path is notable because it is RED. There is something special and interesting about it, this character is walking along this path because of some important event (I assume). Think of the Yellow Brick Road and its significance in the Wizard of Oz. Also, I think this piece could be improved compositionally, I moved the character towards the centre a little bit more, at the moment I think he is a bit too cramped in the corner. I look forward to seeing more of this in the future, this piece has a lot of potential and if you really put all your effort into it it could become an amazing piece. |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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THank you for the tips, Ill make sure to do that on my next update, Bold the path more, less detail on the back , move character and add detail to the grass like the trees and rocks
EDIT: Also idk but i kinda prefered the red palette given by Jalonso more.. so ill keep that palette for the clouds/sky.. and applying some of that red to the path so it stands out Edited by RollerKingdom - 27 January 2010 at 10:26am |
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Reo
Rear Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 679 |
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More then clouds it looks like he's heading for the huge marshmellow castle You need to make it more clear that it's clouds, I suggest making it more misty of sorts, I think that would suit the tone of the piece more(fixed). Also I have to say that I don't really think you've captured the likeness of the character completley I'm not sure if i would've recognized him. Also maybe add som spots of burnt grass or something, anything to bring more details and mood to the piece. I definetily think you're improving keep it up :D Edit: wow it did work... Edited by Reo - 27 January 2010 at 9:33am |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by Reo
So what i understood here is that i've improved/fixed the things you pointed out?
More then clouds it looks like he's heading for the huge marshmellow castle You need to make it more clear that it's clouds, I suggest making it more misty of sorts, I think that would suit the tone of the piece more(fixed). Also I have to say that I don't really think you've captured the likeness of the character completley I'm not sure if i would've recognized him. Also maybe add som spots of burnt grass or something, anything to bring more details and mood to the piece. I definetily think you're improving keep it up :D Edit: wow it did work... |
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bonehead11
Midshipman ![]() ![]() Joined: 26 February 2009 Online Status: Offline Posts: 94 |
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You are improving in mile jumps bravo.
![]() ![]() Looking good! The most major flaw I see so far is the character, I dont want to be,cruel, but lets not lie to ourselfs, anatomy is very awkward, walking, face and mainly,how he looks...I looked at Madara pictures and if I saw him in this picture,I would have hard time to know who he is, he has minimal resemblance to him,if you tried to work right from head, excellent but,if sometimes you have problem with some minor details or inspiration, dont be shy to look at some reference pictures,believe me sometimes its just not possible if you dont know how things look,mainly if you are recreating a character. I have tried to highlight some problems, but you are alone with me at that anime hair, I tottally suck at anime hair ![]() ![]() ![]() |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by bonehead11 You are improving in mile jumps bravo. ![]() ![]() Looking good! The most major flaw I see so far is the character, I dont want to be,cruel, but lets not lie to ourselfs, anatomy is very awkward, walking, face and mainly,how he looks...I looked at Madara pictures and if I saw him in this picture,I would have hard time to know who he is, he has minimal resemblance to him,if you tried to work right from head, excellent but,if sometimes you have problem with some minor details or inspiration, dont be shy to look at some reference pictures,believe me sometimes its just not possible if you dont know how things look,mainly if you are recreating a character. I have tried to highlight some problems, but you are alone with me at that anime hair, I tottally suck at anime hair ![]() ![]() ![]() Thank you for the great criticism, I really liked what youve done to the character xD (except the hair hehe he looks like a werewolf) but anyways the pose is much better except the back i think it looks a bit awkward.. I think ill use that example and give him a new pose, prob standing while the wind flowing through his hair.. |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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What do you think of this pose?
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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That pose seems better angled. You can scour these sites too:
http://www.posemaniacs.com/ http://www.human-anatomy-for-artist.com/ Edited by jalonso - 27 January 2010 at 1:46pm |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Thank you :D im quite impressed with how i did that pose from my mind without reference lol :P of course the yellow isnt like his arm and hand, it's basically part of the shirt..
here's the update also.. Im loving it.. which one should i use ? ![]() I cant wait to get this done and start working on the second screen of the ingame :) I have "pixeled" the idea on my mind already to match this scenario |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Why are you afraid of the path?
![]() ps: your current path has very odd angles especially that dip down on the foreground...follow the landscape. |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by jalonso
Tik Tok Tik Tok Tik....
Why are you afraid of the path? ![]() ps: your current path has very odd angles especially that dip down on the foreground...follow the landscape. anyways.. arghh iight.. Ill redo the WHOLE path again :/
and blend more but i can't think Fog :)
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Fog meaning that every color in the sky blends into the next color smoothly, like a blur.
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Better the path and blendness of the "fog"?
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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This is going to be awesome! =)
Main points still to be fixed IMO: - grass texture!!! I can't stress enough what's been said before about the effect on perspective. On the middle row of hills, the path width is 1/5th of the front, you must keep that proportion with everything. Meaning 1 or 2 or 3px grass details just vanish, 5px flowers become one lonely white pixel. On the furthest hill it's 1/4 again: only trees would remain. And it would be much nicer too! Eyes love resting places. Same with stones on path! - palette: Jal's point is that any color can be used anywhere (I'm too lazy to find and quote his exact words). Presently, your grass is still only shades of green and green is only in the grass, sky and path are only shades of red, and where are those greys and browns? Check actual grass or pictures thereof: there isn't that much green unless it's a well-tended British lawn. - character: I can't help you much here. Obviously the anatomy isn't very good, I'm afraid there isn't an easy path out of this and I certainly can't point to it. I might only suggest this: why not make him standing still and considering the path? This might give a better feel of adventure, danger or whatever - I have no idea what the story is about ;) as well as be easier to draw. Maybe. Edit: your edit messed with my proportions! Well, let's go for 1/3 - 1/3, you get the idea. ;) Edited by Manupix - 27 January 2010 at 3:10pm |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by Manupix This is going to be awesome! =) Main points still to be fixed IMO: - grass texture!!! I can't stress enough what's been said before about the effect on perspective. On the middle row of hills, the path width is 1/5th of the front, you must keep that proportion with everything. Meaning 1 or 2 or 3px grass details just vanish, 5px flowers become one lonely white pixel. On the furthest hill it's 1/4 again: only trees would remain. And it would be much nicer too! Eyes love resting places. Same with stones on path! - palette: Jal's point is that any color can be used anywhere (I'm too lazy to find and quote his exact words). Presently, your grass is still only shades of green and green is only in the grass, sky and path are only shades of red, and where are those greys and browns? Check actual grass or pictures thereof: there isn't that much green unless it's a well-tended British lawn. - character: I can't help you much here. Obviously the anatomy isn't very good, I'm afraid there isn't an easy path out of this and I certainly can't point to it. I might only suggest this: why not make him standing still and considering the path? This might give a better feel of adventure, danger or whatever - I have no idea what the story is about ;) as well as be easier to draw. Maybe. Edit: your edit messed with my proportions! Well, let's go for 1/3 - 1/3, you get the idea. ;) Thanks for all been said. Ill detail less the grass, and apply the same to rocks.. Dont you even like that base of the character i made above.. (scroll up), I think the anatomy on it isn't bad as the one previously. Also any example or something how i can apply the gray/brown to grass and etc :S idk how i could apply to it and keep the grass balance at the same time |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Was this basically what you meant?
![]() Also remember that panel i made with him talking.. I think i might add it to the bottom so it won't hide the clouds and the great view. EDIT: Ill be working later on the rocks.. Out now for my speed skating practice.. Edited by RollerKingdom - 27 January 2010 at 3:34pm |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Guess what guys, I broke my nose during my speed skating practice
Ill have to take a slight break on this.. :/ |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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You pixel with your nose
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Elk
Commander ![]() ![]() Joined: 12 May 2024 Online Status: Offline Posts: 483 |
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O nose :P
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by jalonso You pixel with your nose ![]() no but my right arm and knee got really bad as well when i crashed.. and i have to keep my head slightly up so it doesnt start bleeding again.. :/ |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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![]() I got some hand bracelet thing and put in on my hand so its much better What do you think of the character? I think it's deff way better than i had it before |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by RollerKingdom Originally posted by jalonso You pixel with your nose ![]() no but my right arm and knee got really bad as well when i crashed.. and i have to keep my head slightly up so it doesnt start bleeding again.. :/ The defensive nature of your reply to my joke clearly indicates that you were most likely beaten up by a girl. *nice progress. |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by jalonso Originally posted by RollerKingdom Originally posted by jalonso You pixel with your nose ![]() no but my right arm and knee got really bad as well when i crashed.. and i have to keep my head slightly up so it doesnt start bleeding again.. :/ The defensive nature of your reply to my joke clearly indicates that you were most likely beaten up by a girl. *nice progress. Lol i kno it was a joke but i was beaten by myself :O there wasnt really any girl on the rink hehehe |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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So i think im done with the introduction scenario
Im really proud of this work by looking from the first sketch to up here ![]() I might start soon sketching the in game scene which ive created oon my head |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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There wasn't really a girl??? ;D
Made this edit before your latest post: ![]() More a doodle actually, just pointing possible directions about grass, color use, and details. The guy's legs were too short, made a quick fix. The text box looks a little bland and out of style. Simple color changes might help it. Maybe along and throughout ought to be swapped?? |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by Manupix There wasn't really a girl??? ;D Made this edit before your latest post: ![]() More a doodle actually, just pointing possible directions about grass, color use, and details. The guy's legs were too short, made a quick fix. The text box looks a little bland and out of style. Simple color changes might help it. Maybe along and throughout ought to be swapped?? oo this is very nice,, I like the colors use on the rocks.. The grass are nice too but i was going more for that style i have on my latest, ill fix the legs as well, the colors on the mountain are nice but i like the one have atm to give a dark atmosphere.. any idea for the box :S? |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Okay made some edits
![]() I call this done for now because i want to start working on the ingame too i can come back to it later but i am really proud of the outcome best pixel ive done in my life.. Thanks everyone |
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MyBuzz
Seaman ![]() ![]() Joined: 18 December 2009 Location: United Kingdom Online Status: Offline Posts: 35 |
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I love how you draw, that's definately 10x better than I could ever do, and have the patience to do.
You learn quick, bravo.
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http://www.my-buzz.com
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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![]() Hows the sketch of the ingame looking so far? Ill add a ninja that he will be blowing the fire wind/ball at |
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Reo
Rear Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 679 |
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I made you an edit to better illustrate some of my points:
![]() First of, as I said before you really have to work on the likeness of the character, esp on this new portrait, but still also on the figure. Grab some more references there are a lot of pictures all over the net. Also I edited the mountains contrast since I thought it punched through to the foreground, I also made them more ''rocky'' 'cause I think it makes them look more menacing and a bit more natural. I also tried adding a bit of ground in the grass to make the field look even more ''dead'' and cold. and I think you could use a buffer shade between the pink and white in the mist. Other then that, keep it up, you've taken this a long way already! |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Thank you Reo
Ive change the hair style and added the armor and symbol ![]() Ive also added some parts of the ground on the grass I did these updates with my style Which hair do you prefer? with 2 shades or the 3 shades? Also what do you think of the tree texture? The character portrait Ill work later on so it applies to both images when i create the character health status bar Edited by RollerKingdom - 29 January 2010 at 12:29pm |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Hows the left side looking so far?
If it's good Ill keep working from left to right and might need some help with the character and fire.. I think the in game screen should be too hard as the first one because now i have the palette and etcc ![]() Edited by RollerKingdom - 29 January 2010 at 2:59pm |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Which shading looks better on the big tree?
![]() and what do u think of it so far? |
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kenpokis
Commander ![]() ![]() Joined: 09 January 2010 Online Status: Offline Posts: 202 |
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It's looking good and I really enjoy this topic. I do think that you should work on the trees some. I'm not an expert, but I think if you added more thinner branches then big bulky ones it would give a more menacing effect. I think the tree behind the player has way too big of a trunk. It looks like the base of a mountain. Also maybe give some more depth to the background. It looks like little trees right beside the path. Of course you're not done yet, so you may be working on it. Looking good and keep going at it.
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by kenpokis It's looking good and I really enjoy this topic. I do think that you should work on the trees some. I'm not an expert, but I think if you added more thinner branches then big bulky ones it would give a more menacing effect. I think the tree behind the player has way too big of a trunk. It looks like the base of a mountain. Also maybe give some more depth to the background. It looks like little trees right beside the path. Of course you're not done yet, so you may be working on it. Looking good and keep going at it. Thank you, Ill fix those branches and the trunk of the tree behind the player by depth you mean prob adding some more dark mountains behind the current ones? Edited by RollerKingdom - 29 January 2010 at 5:09pm |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Are the branches better?
![]() Of course ill fix the one behind the player later on Edited by RollerKingdom - 29 January 2010 at 5:27pm |
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kenpokis
Commander ![]() ![]() Joined: 09 January 2010 Online Status: Offline Posts: 202 |
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Yea, that looks much better. Maybe even add more smaller branches coming off from them. I don't know how to explain the depth, but the trees farther from the path look like miniature trees to me. Maybe make them darker or do something with the shading.
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Alright thanks, will keep working on it soon and bring more update
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linx
Commander ![]() ![]() Joined: 19 January 2009 Online Status: Offline Posts: 124 |
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The characters pose makes no sense to me. Why would you blow fire out and run into it :S? Id think itd look better if you did something like how you did in your avatar vs naruto mockup and have him kicking some type of enemy.
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by linx The characters pose makes no sense to me. Why would you blow fire out and run into it :S? Id think itd look better if you did something like how you did in your avatar vs naruto mockup and have him kicking some type of enemy. He is not running into it since madara is part of the uchiha clan they have fire element and can blow fire with their jutsu what he is doing is putting his chest out and blowing the fire really strong.. of course pose will be fixed and etc when i start working on the character that was just a sketch |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Heres another update :)
Im really loving how its coming out.. The fire will give some great attraction to the piece ![]() I hope to get it done by monday I kno some of the stuff needs AA but that will be added after everything is shaded Edited by RollerKingdom - 29 January 2010 at 10:56pm |
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kenpokis
Commander ![]() ![]() Joined: 09 January 2010 Online Status: Offline Posts: 202 |
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Oh man i'm digging the trees. They look very dark and menacing.
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