![]() |
|
i'm kinda buying that she is standing. and the elf ears make her look like she came from a shadowrun-inspired visual novel.
you got my vote.
That's a smart way to "fix" the perspective without drawing the ground. All those extra vertical elements also make the composition more interesting in my opinion.
Ahem, yes, you're right. I've thought of that at a certain point and then convinced myself that there was absolutely nothing wrong. I'm very good at this...
Much better now, thanks to you.
And thanks a lot for taking the time to help and explain!
This is great. You made the most of a limited palette to boot.
The character is very well made, but I don't get the Elf ears. I also love more the background (but that's only because I'm a fan of pixel urban landscapes).
The perspective suggests that the character isn't standing on the ground, but is clipping through it.
For future reference, here's a very nice method for making sure your characters' positions make sense without having to have a huge canvas.
In case it isn't clear from the image: Draw a figure of a similar size somewhere in the image that IS fully in the image and is standing on the ground, then draw perspective lines from the horizon to where you want your actual character to be. If you draw lines for e.g. the top of their head and their chin, that gives you where and how big the character is. You can also do this in reverse if you want to start with a character and then draw a background that matches their perspective.
good work!