Attack animation for this guy: http://pixeljoint.com/pixelart/104563.htm
Made the detailed image larger (x2) and non-transparent for better view.
Thank you for the helpful comments!
It's both for practice and in game use actually. Drawing things later again as we get better. While making the animation I indeed made a bad choice. Instead of slash it became a full swirl. And why? Becasue I was looking at it and tried to figure out how it looks in real life, where should the staff and the arm go. By the time I realised it was a not too optimal decision it was almost done :D But hey, at least I got it right xD
Netherless, your points of views and suggestions are very helpful! I'm glad you like the animation ^^
Woah! This is awesome :)
I'm not sure in what context the animation is in(for practice, or a game) but one thing that could help would be a longer build up/anticipation. I forget where I heard this, but generally when animating a character you should be able to tell what that character is going to do even before they do it. When a baseball pitcher winds up his throw, you know exactly whats going to happen without him even throwing the ball(Dang I'm stealing this directly from somewhere, but I don't know where.).
Currently it feels a bit too fast to take in all the animation. By the time I figure out shes attacking, I've missed the first couple of frames just figuring out whats going on.
I mentioned the context because if it's for a game, sometimes extra buildup isn't possible.
Oh one other tiny thing is the canvas size. Feels a bit squished right now as its cropped to the animation. Might be a good idea to open it up a bit and give your animation some space to breathe :)
Anyway, cool stuff. I really like this animation :)
Nice progress...still doesnt have weight to it...maybe skip a frame or 2...doesnt look like a attack anymation but who m i kidding, i cant do any animation :P