Color improvement looks awesome.
"Willing to do some art comparison between my artist's years".
Now you prefer a shorter palette with more contrast and variety, apart of a more "cartoonish" style. Although to me it looks even better. A more vivid version of her. Great!
Also, it seems to be more busty
Maybe it's her posture
Wolfenoctis 2 poses are exactly what I would of gone for - especially the first pose in order to keep her left leg bent like your original. The poses are demonstrated in the sketch shows what the body would be doing naturally if posed that way. Of course, your sprite has exaggerated features in some places, but it leans much more to realism than cartoony and that's why the weight of the hip positions doesn't look or feel right.
The breast comment is indeed a matter of taste, but the posture is less about taste and more on how the character would be balanced if drawn in that position.
Anyway - this is just an opinion of mine and a few others, looking at your lovely sprite where you have used the 15 colours in a splendid way. Look forward to seeing more Creya:)
Nice work reducing the colors down to 15, looks great
I agree with stickman's critique and suggest you reconsider, you can still maintain a strong posture and have the weight correctly distributed. I made two sketches to illustrate:
"Also interesting that nobody pointed out how long her legs are so far :)"
IMO everything should be measured within it's own context. I expect perfect proportions in stuff like this. Clearly Miss Creya here have her own distinctive style - a pretty good one, I might add - and those exaggerated legs fit that style really well.
At this point it's mostly a matter of style and individual taste what artstyle you personally prefer the most. And some people ar elike me, that their most preferred style changes. For me the fun in this is to be able to sit down on something I like and it's every year a personal, meditative activity of reflection.
@stickman: after all it's a corset and it pushes the boobies up. like all bodytypes, breastsize is a matter of taste. SOme people like it bigger, some smaller =)
Regarding the hips it's something I considered, this could be an issue depending on the angle you approach the drawing.
Given that the weightshift is around 60/40, she wears shoes with high heels, and there is a strong push in the bent leg, the hips anyways won't be tilted as much as in a model with a 75/25 posture without shoes.
The far more important reason for me was that taking some liberty in there totally helps with the rhythmic approach of the drawing. The triangle shape of both lower legs is contrasting with the triangle shape of the chest. The knees which are both appearing in front of each other appear as a nice choking point, which rhytmically gets reused in neck and waist area etc. - depends if you value rhythm at all and if you think quick quick posture sketches look more alive than fully exercised through, but formwise quite perfect illustrations.
At this point in time I just prefer posture sketches over photography.
Having a much stronger rhythm in the drawing which is obvious on first glance, in exchange for some more anatomical correctness which is quite obscure and disturbs the rhythm, is always a tradeoff/ weighing of values. Look at all of em, my values change =)
Also interesting that nobody pointed out how long her legs are so far :)
totally unrealistic, I convince you ;)
I think the palette, reduced color amount and contrast all make this much stronger than the previous versions. The face is the best of the lot too. The only thing I feel is off with this one is that right armpit that doesn't connect with the torso so well. And the boob/rest-of torso upper boundary seem to extend beyond what's natural if that make sense? Anyway, great one!
Lotsa talk about 2015 vs 2016 going on. I prefer this version, especially with the lowered color count. Comparing the color palettes, it looks like you removed/modified alot of not needed colors and optimized what you had. The lighting has alot more "power" too in this one, very much so for the clothing texture.
Very interesting to see the line up. I agree w/ stickman on all points, the weight esp... but the breasts emphasis as well. They look too pushed up (this is just personal taste maybe); but the shoulders seem like they're too close together- or with the breasts pushed up, it makes them appear to start too low.
I like the the skin in the higher color count renders more but the face is still really great. Her gear looks extra great in this rendering as well.
I like this sprite, but I'm really not keen on the over emphasis on her breasts. For that reason I prefer all the other versions before this one.
However - I do like her face and the pose feels stronger* in this version than the others.
* One thing - the standing leg (straight leg) is taking all the weight, so the hip should be raised up on the standing leg and lowered on the relaxed/bent leg.
Love the colors here. Seems to have better impact at 15 colors. This is my fave so far. Only nit pick is her right shoulder looks like it's attached to the center of her chest.
not to be a hater, but i think i slightly prefer the style of sept. 2015 version (could just be the extra colors, tho)
It was already very good, and there's still an improvement every year!
Hello baby, can I have your phone number?