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Oh shit sorry: I see what you said now - you mean like you use older color palettes to make newer or modern art [kill me if I still cant translate what youre trying to say]
Oh so you sortve like redraw images but in pixelart form?
thanks for answer - its alway interesting for me to know how other ppl work.
good works btw! - I see lot of practice an passion (not that there is no issues)
about res. - I was asking becouse in my case size (and other restrictions) of picture is near always determined by one of oldschool platforms - like c64 amiga, atari amstrad etc.
I create my artwork on a website on called pixilart: and so back then or a little while back the max canvas size was 256 by 144 i believe. So a lot of my pieces were restricted to that size
recently custom size canvases have come as a update so my drawings have been larger and smaller now
and if your asking how I utilize the canvas - well I start by doing sketchs [each of my newer drawings should come with a before and after sketch if they are large projects] for example - here is the piece Im currently working on : I start by sketching link
and here you can see how I have my sketches saved when I plan my drawings out carefully [unless I wing it, then I dont skecth at all or do linework - I just go with the flow] here
And idk - I just have a habit of always trying to finish things 100% before showing it off or completely publicizing it. yeah Ill show my progress along the way but I dont offical publish it per say until its done
Can I ask how do you choose resolution for your works?
I this one I like concept, and colors, som e small details.
And in all your works - complexity (they are full size pieces - not some random stuff) and precision (each work is 100% finished, something I never heave time and motivation to do ;)
Really nice concept and piece. The colors contrast well with the mood on either side
Thank you so much and Im sorry to have missed a lot o fyou guy's comment before. I was also going through something as I made this - so this piece was sort of a way to vent it out. Glad you could find something in this too^^
This one is my favorite of your whole gallery.. Believe me, you're too good on this.
Beautiful, simply beautiful!
On a side note, the right scene reminds me of moments from "Poet Anderson", desperation and feelings of non-belonging, and long sleepless nights...
The lighting in the left one kinda gives me memories of the finale of death note , but really, it has some deep feelings, like if it's a beautiful day, but you can no longer enjoy it, you're dying inside
...
or maybe it's just me being too pretentiously analytical lol.
Thank you for the criticism - I really appreciate it, and Ill apply it to my future pieces :)
Good work on the piece . However, after looking at this, as well as your other works on PJ, I think I can offer some advice that I've heard from some masters.
You can cut down on the dithering. I takes a lot of time, and the effect, when overdone adds less than if you left most of the piece undithered. Most of the time pixel artists will leave large portions in a single color and use specific features to indiciate what the rest of the surface is, or use selective color around the areas where the shadows change to indicate a rough, smooth, round, or flat surface. If it's a flat surface, you shouldn't be dithering it, since the dither will indicate grit, or roughness. In the case of the theme, the left side of the image shouldn't really have any dither at all - it would look better if it had a very clean look, while the image on the right would have select dithering here and there to get across the idea of grit to contrast the clean.
You can look at FrankieSmileShow here on PJ: http://pixeljoint.com/p/4628.htm?sec=icons&pg=1 . His earlier works had a lot of dither for a few years, but later on (about half-way through his gallery there), he learned to stop over dithering when someone showed him how much the image would be improved without it.
Dithering, and even over dithering can have its uses as style choice. However, it's a costly choice, and the next time you look at a pixel art piece and think "wow that looks amazing," it's likely not going to have much dither in it.
Holy! It´s crazy what you guys are able to do in the pixel art section. FAAANTASTIC!
Your lighting is just something else. Wow.
The more I look at it, the more details emerge. Well done.
Np. My english is bad, so I pretty well understand ..that you don't ;)
There ara old computers and consoles (a world where pixelart actually make sense) like Gameboy Color, Amiga 500, Sega Megadrive, Commodore 64, Atari ST and XL, SuperNintendo et cetera. As they are really old so their possibiites (in this case graphic) are quite limited. For example C64 in main mode have resolution 160x200 WIDE (double size) pixels. And you can use only 16 colors from fixed palette. Moreover - on each, so called 'char' of a picture (square 4x8 pixels) you are limited to only 3 colors. If you miss ANY of this limits - your gfx simply won't work.
I short words - I use those limitations as creative process.
All my works, can be shown on specific platform (like commodore 64). That looks technical aspect. And what I'm tying to achieve in my art is another story ;)
greets