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Yeah i have, i also use the trick with the geometric forms when i was drawing and it helped me alot! It's just a bit hard to copy all that stuff directly into pixels, cause some things are just too different between drawing and pixeling. I have no procedure when im doing pixels, it's all chaotic between picking colors and doing outlines/shading/details, im a pretty chaotic person
Have you done the usual round of studies, drawing and shading basic forms like cubes and cones? Some people can learn just by observing and thinking about what they're doing, but some people really benefit from actually doing these drawings. It can take a lot of work to switch your brain from 2D to 3D, especially if you have 8 years of bad habits xP Doing studies, observing the world around you and mentally breaking it down into component forms, using simple forms when constructing drawings can all help.
Thinking in 3d is exactly my problem, everything wich has some sort of depth or isnt viewed from the front or the sideview screws over my anatomy and shading completely.
im drawing for more than 8 years and im into pixels for more than 5 years but my works just dont get better shading and perspective wise, its so frustrating and makes me feel like a dumbass or somehow braindamaged, while my sister learned drawing mangas and real people with almost perfect anatomy, stunning details and shading within 3 years (wich makes me kinda proud at least).
Thank you!
Pixelling without outlines is easier in many ways, because you have more space to work with. The space that outlines would take up, you can use to add additional definition and details. Instead of outlines, contrasting colours (or lights/shadows) create the boundaries between objects.
You should try it! If you're used to thinking of everything in terms of outlined shapes instead of forms with light and shadow, it might be tough at first, but if you try to think more in 3D, it'll get much easier.
What a nice work, it reminds on those peacefull looking sun-flooded islands from Zelda: The Wind Waker, good old times.
I,ve never tried doing pixels without outlines but i guess it's difficult, even more impressive that you could keep that clean look
I really dig how the sand tiles seem to go down into the ocean. Really neat!!
Thanks!
I tried to repurpose rock-corner tiles into something to approximate more horizontal jutting rocks since without it the shape looked too blocky, but I probably would need to make a different "upper surface of rocks" tile to make it work well.
It does look interesting, and super smooth However, I think that the tiles which aren't part of the island walls, but like rocks which extend further into the water (bottom and bottom-right), feel kind of strange; but overall really great work, the tiles are lovely!
I really liked the pattern for the waves.
Very good clusters and colors!