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To be honest, I did not really like the palette. I do not like bright colors too much. But the animation is flawless. Not only fluid, but also the general anatomy.
You're probably right. I'll work on it after the contest and see what I can come up with.
even with another palette that brings the colors closer together, the noisy/grainy look of so many isolated pixels will still look unpololished, imo.
Thank you for your support @Quady14.
To tell the truth, the limited space probably helped it to be more fluid. It really made me think of how I could get him to look like he was quick and agile despite the inability to move far. It really kept things tight!
But now I see that as a good thing because, even when things don't have to be tight in future animation projects, I can look back and can set these kind of limits within a piece.
I also tried to apply something I see Eishiya mention a lot when critiquing in our public queue. Keep your animation/sprites off the "wall" of your project. It just looks cleaner in my opinion. Even in the fact that I have transparency I think it was good practice in keeping control of the piece. So technically you could say the piece it's 31x31. So if you're out there, thanks Eishiya!
Really love the smoothness of the animation quality here. You used the limited space fantastically. ;)
Actually, I just realized, after rereading your comment, that I'm seeing the problem with the stranded pixels... and probably the solution! I believe the problem lies in my laziness regarding using a shortcut palette that I'm not really familiar with. What's the point of using the palette as a shortcut if you have to learn to use it first!? You might as well make your own where you actually understand the ladder between hue and tint. I whole heartedly believe that the shapes as they are could be workable, but the high contrast of the NES pallette (or how I used it
) makes them look like they don't belong there. The colors I chose really don't have a relatable color percentage to each other.
Thank you again, Goodlyay, for bringing this to my attention. I really appreciate it.
Thanks! I actually thought about redoing it midway through, but I realized if I started over I wouldn't make the deadline. I see how busy it is, hoping that the animation itself can make up for what it lacks. It was the process of shading and highlights that I didn't execute completely. Very rushed. It might've been better before the green. It was ment as a highlight, but I guess out doesn't read like that.
Thanks for the heads up though. I can use that to improve and hope others learn from it too.
The thumbnail looks better than the shaded result to me. Maybe I'm just biased, but all those stranded pixels aren't doing it many favours. I would try to focus more on clusters for a cleaner more readable result. Cool animation though!
I'm beginning to agree about the palette. Like I mentioned, I'll probably end up going back to this one.
Thank you, Thank you, Thank you! I really do love animation. It's probably my strongest asset when pixeling. If I can get down the other techniques that I'm working on, I'm sure I'll make something of myself.