Outstanding! But what happened on 150-151 frames with left hand?
Amazing work! Excellent sense for animation.
Simple) draft-lineart-solid colors - extra colors - inbetweens - penis time )
If only there were feature-length animations with this style, we'd be in Heaven.
TheBigang I reuploaded gif now with compromised penis version - not super floppy and maybe not too rigid. Not sure wich will be used in game animations yet, i'll test it in prototype soon)
I think dicks are floppier, but I get it that in game it would take all attention.
AirStyle I will) The game just start too unexpectedly for main character, later he'll find something to wear
This. Is. Amazing! Very well-done animation. Kind of wish you had put some underwear on him, though.
Hmm. To me, the 3D effect is more noticeable when you use the darker shades as he shifts around and turns.
JeffSturm4nn, that's a problem. Hope i'll avoid this Blender feeling in game)
Goodlyay ,yeah, that's for mirrorinng) I was thinking about turning main hero back while turning around, but with all his next animations it would took too much time. So maybe later)
Hapiel, It took to many attention when it was less rigid, and i desided to lock it little bit yet)
Not sure how it happened with colors, thanks for catch it )
Thanks, Zephyrrite, but this is a problem for me. I hope to avoid, you know, 3d-model-effect in game when i'll add clothes, rags, coats etc for other characters
You took the things to a new level.
This is an incredible work.
Damn, it looks like it was made in Blender. Even the D looks 3D. Great job.
Wow, awesome work. I love how you address the flipping of handed-ness (due to mirroring I assume) in the turn animation.
Suuuper awesome animation! With so much detail inthe rendering!!! That must have taken ages!!
I would expect more swingy penis dangling with so much action, haha :p.
As for pa tech, why are there so many duplicate colors? There are 135 in total :o
Anyways, great stuff, I'm looking forward to hear more about this pet project of yours!
So, so good!