These are some potions that I've been working on for Ever Deeper. We haven't attributed any of them to a specific effect, at least not yet, but we would be happy to get some ideas!
Currently, our ideas are:
Extended Incincibility Frames (Working Name)
Wrath (Faster and stronger, but it's fairly expensive!)
Luck (More hearts and coins from enemies, better dungeon generation, better chest loot, better fish from fishing)
Thorns (When attacked, you deal damage, but only from unprotected melee attacks. Perhaps there'd be a more magical version as well?)
I'll design other potions for the game if we ever feel we need more, but this is all I will share as a bit of a teaser. Remember to follow the devlog!
Be sure to check out the rest of the Ever Deeper showcases and concepts