Since I like mythical creatures I had to join this challenge. I got the idea after I finished the big moth faerie and then tried to combine it to a little story with a whole piece.
16 colors without transparency.
Thanks Mirre! I have to admit that I changed the palette at least 3 times, because the wings clashed too much against the body.
Thanks Chris, glad you like the pattern!
Thanks for the comment Steven! I appreciate the critic. The white highlight on the 16*16 is discrating, I agree. It comes from the fact that I firstly just copied the pose from the 64*64 one and tried to apply it to the 16*16, which didn't felt good. And yeah, the antennae from the 64*64 could be maybe rendered better, the dithering is to show some sort of small hairs, but it may not work that good in the end.
Very cool! I like the pattern in the wings a lot. Solid palette as well, the saturated reds against the muted greens/browns make it pop and stand out.
Agree with Steven, the way the fairies are interacting gives it more charm and make it feel dynamic! The pattern detail on the wings are much appreciated
I dig this collage a whole lot! Every time I think I'm a shoe-in for these challenges there's always five entries that smash my chances, and this is a top contender.
I really like the palette for the [desaturated-green/yellow] hair and [red] body for a start. I like the almost lack of shadow on the 64x64 face, where the sparse use of highlight carries conveyance of the different planes. I like 64x's and 32x's chunky hair rendering overall. The 64x and 32x wing patterns are nicely rendered, the lighting separated into three hard stages without dithering or muddy blending, and the stripes on the wings are still apparent as 'stripes' without being mistaken for attempted shading/highlighting in and of themselves. I like the secondary highlight tone and backlight tone on the bodies implying a glossier texture compared to the wings and hair, ditto the use of outline as a shadow tone for 64x's receding right leg.
I respect the attempt to give the 16x sprite a pose that isn't "RPG standing sprite", and the pose reads well after you get adjusted to looking at it. I think the white highlight pixel was a mistake - it distracts and causes a focus clash with the hair and antannae/head. I also don't love the dithering on the tips of 64x's antannae either but I don't envy the position you're put in to try and convey that texturing (plus highlights!) in the first place.