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You can see how it starts up on an actual Famicom (NES) machine here.
Interesting rendering, I am surprised that you were able to do this with the limitations of the NES![]()
@Squirrelsquid
Yes, this is a screenshot of a virtual hardware called Mesen emulator. Therefore, it works fine on the actual NES console.![]()
The dots themselves were drawn using Aseprite, while working out the constraints.
That looks excellent! does it comply with NES tile limits?
It's Famicom, not Nes, but I've posted a video of it running on an actual device.^^