The bottom-left corner area of the floor (where the light appears from the left) could use some refining, also I can see a stray pixel or two... some antialiasing will do...
Also, I'm not sure if the armor would have such lighting, given the source of the light is from behind of the knight, but maybe it's ok, given it's a metallic material, and there could surely be some backlights...
Overall, though, I love it and giving it 5/6 - the balance of the palette saturation, also the dithering and shape definition are masterful, I dare say...
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The bottom-left corner area of the floor (where the light appears from the left) could use some refining, also I can see a stray pixel or two... some antialiasing will do...
Also, I'm not sure if the armor would have such lighting, given the source of the light is from behind of the knight, but maybe it's ok, given it's a metallic material, and there could surely be some backlights...
Overall, though, I love it and giving it 5/6 - the balance of the palette saturation, also the dithering and shape definition are masterful, I dare say...