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yeah, it's really fun, been having fun in the demoscene lately so hopefully I can do some GBC stuff at some point too :D Ironically I did many of these mockups in 160x144 GBC res before expanding them, and some read better at that aspect honestly.
The real GBC restrictions with BGtiles(8*4)+Sprite(8*3+A) 56 colors is quite fascinating too, A lot of the subtler stuff in some of these might be a bit too far. although the most colors in any tileset is 64 including alpha. but yeah probably 20+ unique palette combos tho and not like 16 haha. some titlescreens abusing sprite overlays on original hardware looked really dang nice.
I did 4 explorations with that tileset, many of them aren't used in what I included here lol Yeah I made the palette :) I improved one of the colors I hadn't used immediately after the deadline lol so I'll update that after the challenge, or if i remember include an updated version in the description at some point ^ ^
Also I've started to write my own SDL3 framework that uses a bunch of cool palettized stuff including fairly fleshed out 2-bit tilemap based stuff. which like this supports 90d rotation (GBC and most retro systems didn't explicitly support per-tile rotation without a mapper (or slower routines) that transfered swizzled ROM data into memory, or realtime 'superscaler' effects). So might use these or something similar for some free itch io games at some point (:
I would have so much fun with a challenge like this, I know I'll getting around to really making something for the GBC eventually, one of these days surely...
I love the top right one
Did you make this palette yourself?
Really fun and creative use of the tiles. You've designed them really well and they've created a set of diverse and interesting images. I particularly like the bottom right one for its sense of the depth and the fun ways you've done the hair.