Rui dragons

Rui dragons

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Pixel Art Details

Rui dragons



user
Title: Rui dragons
Pixel Artist: Space-AgeWrangler  (Level 8 Queen :: 13870 points)
Posted: 3/15/2026 09:48
Palette: 6 colors
Statistics:  6 comments    5 faves    0 avatars

It'd be cool to make something like this if it didn't take forever to animate. Tileset is Ruikaj's PCG tileset.

Also had to make the bottom one twice because lvllvl managed to lose it all and it looks a bit off now.

Discussion

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user
Space-AgeWrangler (Level 8 Queen) @ 4/3/2026 05:31

I like it mostly because of the final style you get, all the restrictions mean that you end up with something very different from normal pixel art. Still, that also means that working with it and picking out the right characters is really fiddly and I don't usually have the patience for it.

I've been enjoying the tileset though, all the characters work pretty well together.


user
Ruikaj (Level 5 Sunflower) @ 4/1/2026 03:50

This is an intriguing work!

The idea of using a tileset to create animation is something I had not considered, and this work reveals new possibilities for tile art. I find that the appeal of tile-based making methods lies in the way expressions are captured through the relationship of adjacent silhouettes and the difficulty of predicting how they connect. And you have brilliantly demonstrated these relationships within your animate work. so cool!

user
Space-AgeWrangler (Level 8 Queen) @ 3/16/2026 14:11

Thanks!


user
Trigonomicon (Level 10 Archaeropteryx) @ 3/16/2026 13:04

I think this is the first time I've seen textmode animation, at least this detailed and smooth. Cool!


user
Space-AgeWrangler (Level 8 Queen) @ 3/16/2026 07:59

Thanks! I say it looks off because I don't think the action/reaction between the wings and body looks convincing.

I might estimate 3 hours overall but I didn't keep track. If you compare that to the sprite's size it's pretty good, but of course textmode is very big and bulky. For the amount of detail in the sprite i'd say it's pretty slow, textmode software is just kinda clunky to use and lvllvl sadly was left slightly unfinished IMO, though it's the best option i know of.

The top version though takes a lot less effort. It'd be interesting to think in what types of games it would be useful, since the stuttery movement would probably not be good for something very action oriented. I think almost all textmode style games nowadays use a topdown view with 1 tile per creature.


user
hintoflime (Level 3 Swiss Roll) @ 3/15/2026 18:05

This is incredibly cool. You say the bottom one looks off but to me it looks so smooth, I can't even imagine the amount of work this kind of thing must take


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Rui dragons avatars, Rui dragons icons, Rui dragons pixel art, Rui dragons forum avatars, Rui dragons AOL Buddy Icons

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