My only crits the shoes which seem too simple as compared to the rest of Diego. I also find that the shades of brown are too close to the flesh colors which is surely to be distracting in 'gameplay'. I would try the greys from the handcuffs to recolor and make the shoes appear to be more aggresive by squaring them off. They are clown round now.
Thanx, Yeah I know, I'll work some more with this punch, maybe adding that crouch effect! The framerate will be faster in the game so the punch itself will be faster in the final version. I'll keep the frames for a smoother punch though
Hi! That's looking good. I was wondering though if you could make him crouch down on the anticipation before he uppercuts. I also reckon that It might be good to take out one or two of the inbetweens of the actual uppercut move as it seems a bit slow if it's for a fighting game. (It might frustrate players..)
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