NES-spec Refinery Level

NES-spec Refinery Level

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NES-spec Refinery Level



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Title: NES-spec Refinery Level
Pixel Artist: AdamAtomic  (Level 1 Rookie :: 364 points)
Posted: 6/19/2007 15:37
Palette: 13 colors
Statistics:  10 comments    31 faves    0 avatars

Another environment mockup...not even for a game idea this time, just practice!

EDIT - updated with expanded version.  Click to see full size, it goes way past the boundaries of this page :P

Discussion

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jamesmorrow07 (Level 1 Jukyu) @ 9/1/2009 09:37

I like this!


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Cone (Level 2 Flatfoot) @ 3/26/2009 19:02

i can see a robot running through blowing up eeeeveryone


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AdamAtomic (Level 1 Rookie) @ 2/27/2008 22:47
With the exception of a few spots where I break the 2x2 block rule, it'd work on most any cart.  Only a few carts shipped with a mapper that could switch palettes within a 2x2 tile block, but I don't do that too often in this one!

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PresidentLeever (Level 1 Rookie) @ 2/27/2008 14:07
This rocks! Is it within the limitations of the NES hardware as well?

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momovampire (Level 1 Rookie) @ 8/4/2007 19:10
I can already hear the 2A03 bleeps oscillating from my cerebrum...

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Setzer (Level 8 Cannibal) @ 6/30/2007 00:14
wow @ update. jealousy++;

again, really great and imaginative.

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ScarredShadow (Level 4 Deputy) @ 6/24/2007 21:42
It's awesome! Kinda reminds me of abe's oddysey.

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Setzer (Level 8 Cannibal) @ 6/24/2007 15:00
Really nice tilework here, great attention to lighting everywhere but the top right, one of the black pipes has a highlight there but nowhere else? That just struck me as odd :P

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philipptr (Level 4 Team Leader) @ 6/20/2007 09:16
like I said on pixelation, great work. the final outcome is by far better than most NES games ;)

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vellan (Level 1 Rookie) @ 6/20/2007 06:53
the lighting totally makes this piece. only criticism is that the lights at the bottom of the screen (the small ones) seem out of place. I would have liked it to remain dark to emphasize the light parts.

anywho, great work as always.

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