Hero - Prelude (WIP shots)

Hero - Prelude (WIP shots)

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Hero - Prelude (WIP shots)

Title: Hero - Prelude (WIP shots)
Pixel Artist: Carnivac  (Level 8 Behemoth :: 21293 points)
Posted: 8/26/2007 13:17
Palette: 16 colors
Statistics:  31 comments    101 faves    0 avatars

Engine test shots of game I'm making which is sorta in the style of the NES 'cept maybe with an enhancement chip in the cartridge to allow more sprites (to overlay on each other for more colors while also tryin to cut out that damn flicker NES games have with too many sprites on same horizontal plane). Whatever, it's still retro looking.  Anyways this is pretty much what the game looks like and I'm having a lot of fun making it.  Some more details on my sites forum so nyah.

Most of these graphics are pretty much final.  And it looks nicer when moving with the lil animations and flashy bits and twinkly minstrolonias....

Top Pixel Art - August 2007 (#9)Top Pixel Art - August 2007 (#9)


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Carnivac (Level 8 Behemoth) @ 3/16/2010 03:29

yeah I did say in the info that intentionally has more colors. The very first versions of the game actually did use much more strict NES restrictions but I got carried away.  And actually this screenshot is so old that almost everything in it has been heavily reworked or edited or completely replaced since then.


Here's a recent-ish shot http://4.bp.blogspot.com/_KVz_DhiQU2g/S0PRiBoi36I/AAAAAAAAAFI/PmNaajP6YUY/s1600-h/hero050110scan.png

Still working from the same modified NES palette I've been using right from the start even if it looks somewhat different because of usage.  The green planty tileset in the old shot will be reworked and improved for level 3

momovampire (Level 1 Rookie) @ 3/16/2010 01:52

I wanted to go through every 8x8 tile just to smite you for every instance you used 4+ colors per tile (NES actually only allows 3, because one is reserved for transparency key), but this game is just too awesome.

Actually, on first glance I thought it was an Amiga game, until I saw the 8:7 aspect ratio!


Carnivac (Level 8 Behemoth) @ 3/26/2008 01:55
I've been coding this myself in Game Maker, with some assistance from a couple of friends on the technical and mathematical side of things (I might be able to string some of the code together myself, but the equations are beyond me).  I prefer to be the main guy coding it because then I have full control and can experiment with certain ideas that a programmer may feel waste his time.

Also just occurs to me how out of date these screenshots are now...

Saboteur (Level 4 Shichikyu) @ 3/25/2008 23:38
Where the fruitbox champooligan do you go to find people that program things for (with?) you, and how long does it take to get good enough for them to track you pixel-down and feel honored to have their work praised?

I am green with envy. Speaking of which, the only thing I'd say is even slightly off with this is the blinding green, but perhaps that can't be avoided.

(Seriously, if there's a forum you attend that connects indie artists and indie programmers, I'd like to hear of it)

jamon (Level 10 Operative) @ 1/28/2008 07:21

RevoltOfAges (Level 1 Depressed) @ 12/22/2007 18:21
Awesome style. I can't wait to play.

YanaySama (Level 2 Hired Gun) @ 9/30/2007 00:51
Amazing, and the minimum of colors too.

scnclr (Level 1 Rookie) @ 9/24/2007 04:40
I really like that ill colors! :)

Doomcreator0 (Level 5 Assistant Manager) @ 9/21/2007 12:33
Omg, this is great, only 16 colors too.

Carnivac (Level 8 Behemoth) @ 9/19/2007 01:10
Heh, I had no idea you were on this site.  Thanks again.

Tadashi Blossom (Level 1 Rookie) @ 9/18/2007 21:18
You already know I love this :D

Hehe, "great dialogue engine"! I'm honored.

But, of course, such great pixel work deserves nothing less.

EDIT: oh, I forgot that my screen name was Tadashi Blossom on here. 'Tis Chevy Ray.

EDIT2: I also forgot to mention... you are the portrait MASTER.

Yair (Level 5 Sniper) @ 9/6/2007 14:13
All of you... This is too far..... Too un-natural to be, These things are just insane... Wonderful...

Stickman (Level 7 Sheriff) @ 8/31/2007 17:19
Very nice! But I'm still waiting for that Amstrad CPC game you were working on! It's in my cupboard waiting for your product :)

Grandpaw (Level 1 Gangster) @ 8/30/2007 04:36
Japanese game o.O

Skull (Level 11 CEO) @ 8/29/2007 04:58
Looking more than promising, now!! :D

[thUg] (Level 6 Hitman) @ 8/28/2007 07:55
I just love this WIP !

Dante (Level 1 Rookie) @ 8/28/2007 07:36
Cool image! It reminds me of the old classicaly NES games from Nintendo. Nice Work, keep it on!

Carnivac (Level 8 Behemoth) @ 8/27/2007 07:18
Hey cheers, DarkfalzX.  You been one of my idols back on the GMC and on the Eo site in the past.  Your stuff is way beyond me so cheers for posting on here.

Yeah the 8x8 limitation is annoying and for the most part I have gone with it, but I guess I just got carried away in some places and used a couple extra colors.  Is ok.  Not intended for a real NES anyways.

I've not heard of Ethnipod.  I'll have to check that out.

DarkfalzX (Level 7 Assassin) @ 8/27/2007 07:06
This really reminds me of Ethnipod! Love the NESy colors, though it would be a miracle if an actual NES game could look this good (the whole pesky 4 colors in an 8x8 tile would've really gotten in the way)
Great work, man.

iLKke (Level 9 Nidan) @ 8/27/2007 03:41
The colors look a bit 'dry' but they are used in a very nice manner.
Thumbs up!

Post a link to the game when it's available!

Zlothien483 (Level 1 Depressed) @ 8/26/2007 20:21
Impressive, I'll always love your style! :D

Hishnak (Level 1 Rookie) @ 8/26/2007 17:05
That portrait is awesome! I love it.

Carnivac (Level 8 Behemoth) @ 8/26/2007 16:17
I tried with black but got told it's hard to read cos it was too contrasted.  Also meant I couldn't have the black drop shadow which i like.  Ah well.  Can't please everyone

vellan (Level 1 Rookie) @ 8/26/2007 16:08
sorta reminds me of bangai-o

i love bangai-o

Froli (Level 1 Rookie) @ 8/26/2007 15:10
The font is a bit hard to read probably because of the gray background. Have you tried with a black background? I think it would look better. Overall, it looks great man :)

Carnivac (Level 8 Behemoth) @ 8/26/2007 14:42
It's one of several alternate NES palettes, and the one I regularly use in NES emulators.  Seems that the actual NES palette is debatable.  Regardless, this is meant to be more capturing the 8 bit feel in general with mostly a NES influence.  Has some lovely NSF format tunes composed by a friend of mine too.

Mykola (Level 3 Corporate Drone) @ 8/26/2007 14:38
this looks too good for a nes game :D hahah is this really the nes pallette? anyway regardless of the specs, great job

Scruffs (Level 7 Assassin) @ 8/26/2007 13:37
looks great! love that portrait <3

Carnivac (Level 8 Behemoth) @ 8/26/2007 13:28
If people still find it hard to read, I may just include an option ingame to switch it with a more boring simple font.  Easy enough to do.

Carnivac (Level 8 Behemoth) @ 8/26/2007 13:25
I spaced it out vertically like I was asked and it's still hard to read, eh?  I dunno.  I should point out the font isn't mine but I'm using it cos it fits what I want perfectly and I got no troubles reading it even when it was more packed together like before.  Games meant to be viewed at 320x240 sorta res so it should be much easier to read then.

HMC (Level 7 General Manager) @ 8/26/2007 13:22
I don't care much for the font, as it's a little on the hard-to-read side, but otherwise that looks pretty awesome. Great job.

Related & Tags

nes sprite game, Hero - Prelude (WIP shots) avatars, Hero - Prelude (WIP shots) icons, Hero - Prelude (WIP shots) pixel art, Hero - Prelude (WIP shots) forum avatars, Hero - Prelude (WIP shots) AOL Buddy Icons

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