One for people like me who grew up with an 8 bit home computer...
Shortly after I did the R-Type Mode 0 Amstrad CPC a couple years ago mock up I pixelled up a couple of rough sprite ideas of how a shoot 'em up designed specifically for the Amstrad CPC might look. A couple of days ago I reworked them and pixelled a complete mock up for them. Again chose to use the 16 color wide-pixel Mode 0 (as opposed to the 4 color regular sized pixels Mode 1) as it's best suited for the horizontal shooter format on the CPC, in my opinion.
(Note: Mode 1 and Mode 0 refers to two of the CPC's different resolutions in case yer wondering)
Best viewed at fullscreen 320x240 ( or 640x480 with the picture doubled up)
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