A C64 version of Wolverine's 'Amstrad CPC Shooter Mock Up'. Wolverine kindly let me do the c64 version of his masterpiece. I tried to recreate it at faithful as I could (with a few of my own solutions) but the limits of the c64 really get in the way of getting the colorful look of the original.
Techie-stuff: - Main bullets drawn as 'character-gfx' (as widely used in the day). This includes the beam-weapon as well. - This shot shouldn't have any glitches due to sprite multiplexing. But add 2 or more enemies in there in the middle and glitches would appear. - Separated the score/beam bars for each of the players to be able to change the color of the font. - And no, the sky-fade couldn't have been done by changing bkg-color for each line. (Not without extensive glitches). - Sprites had a res of 24x21, hence the slightly cut off and smaller sprites
Had much fun doing this, but it doesn't show, does it? And, thanks Wolverine!
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