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Pixel Art Details

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Title: Pixel Pepper
Pixel Artist: 7even  (Level 9 T-rex :: 14561 points)
Posted: 2/29/2008 13:17
Palette: 16 colors
Statistics:  21 comments    28 faves    0 avatars

Entry for the PepperProject contest at deviantART, held by Imaginary FS.

If you don't know her, visit Artgerm's gallery and lear about this misterious and sexy girl.

Kinda rushed, for I just knew about this contest like, this week. And college is already killing my daytime =P
I tried to keep something really simple. I thought about adding dithering and even working on c64 wide pixels, but as I can't dither so well, and wide pixels are not that welcome outside Pixel community, I just forgot these ideas.

Looking at the end result, it's somehow referenced on TheBlackMarket's style.

Discussion

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aniljp (Level 2 Dealer) @ 9/20/2010 09:43

really good looking pixel art....


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SHANN0N (Level 4 Deputy) @ 8/31/2009 22:39

 I really like the body and colors- the shading and lines are especially great there. I wish you had aaed that or ditched the thick black outlines and made the outlines 1 pixel thick and a couple of shades darker than the inner color. The bg would be better white too. Great piece though and nice use of the yellow light. Shes quite sexy,lol


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Hapiel (Level 11 Pixellite) @ 10/4/2008 14:21
Indeed a bit like black market, but surely not totally. I like this even better than blackmarkets style!

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Net (Level 1 Private) @ 3/22/2008 15:09

Great shading. 

 


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the girl least likely to (Level 1 Depressed) @ 3/17/2008 14:19
belo trabalho :)

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Breton Slivka (Level 2 Kukyu) @ 3/13/2008 14:26

Eh? are you sure? That's a very strange opinion. Pixel art strikes me as one of the less precise mediums for art. Just have a look at the Amstrad CPC compo recently, so few colors, extra big pixels. What's the appeal of that? It's certainly not precision. It couldn't be. Have a look at the artwork on an atari- extreme examples sure. But then even look at the artwork on an SNES, Designed for ~36 dpi, and typically less! not exactly sharp!

AA started to become common in game art as soon as there were enough colors, because people HATED the look of pixels! They're so jaggy, and imprecise! If you soften them up a bit with some intermediate colors, then it's not so harsh. the impreciseness of the pixels is not so bad with AA. But then, what you're really trying to do with AA is make pixel art look like it's not pixel art. Whatever distinctiveness the pixel has, AA is an attempt at erasing it. Because after all, if you just wanted AA'd artwork, you could just use a regular softbrush and not sweat this pixel to pixel stuff.

Sorry, but I must respectfully disagree with your assertion that it's AA and precision that appeals in pixel art. It just doesn't make any sense to me.


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EyeCraft (Level 3 Stalker) @ 3/8/2008 02:18
@Breton: I don't believe so, no. The appeal of pixel art is its precision, I would say, not harsh jagged edges where it doesn't make sense for them to be.

@7even: If I look at the piece in the way of using jaggedness as a style, I like some parts of it. It looks sort of sketchy (in the good way). But the yellow glow just kills me, it's broken up and confuses the form's readability. You've swayed me 50%.

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7even (Level 9 T-rex) @ 3/7/2008 22:35

AA is just a technique, not a requirement. In the end, it's just a matter of style.
I use it a lot on my pixel art, but not this one. I intended to give a more squary, hard pixel feeling to it.

But anyway, thanks for the suggestion and the patience to edit Pepper ;D


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warleygp (Level 3 Private Eye) @ 3/7/2008 21:24

Você está muito bom!
Ficou  demais!


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Breton Slivka (Level 2 Kukyu) @ 3/7/2008 20:19
Really? what's so great about AA? Isn't part of the appeal of pixel art the lack of AA, in many cases?

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EyeCraft (Level 3 Stalker) @ 3/7/2008 19:48
Most glaring point I see is you need to make AA your bestest of friends.

Otherwise I'm really digging it.

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Salvage (Level 1 Jukyu) @ 3/7/2008 11:50
I'm new to this pepper babe. I like this piece. Only crit would be the reflected yellow light on her right arm. The yellow light source illuminating from the right would cast a shadow on those areas, not brighten them. i makes it read like the arm is closer to the foreground than her body, which is impossible.

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7even (Level 9 T-rex) @ 3/7/2008 07:02
Eu tô aprendendo esse semestre, mas tô começando ainda =P
Tá nos básicos... Tipo "FASSA UMA TASSA DE VRIDO EEEE"

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diefox (Level 1 Rookie) @ 3/6/2008 21:15
very nice, very nice indeed!

você tem que aprender a fazer 3D low poly, é muito viciante!

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zi-double (Level 9 Necrophiliac) @ 3/6/2008 05:23
nice and fun work ... I watch and some of previous works and just say bravo ;)

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Crylar (Level 5 Killer Klown) @ 3/3/2008 05:08
Hihihi, it's pepper, gotta love her :D or atleast the pics of her.

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Brokencode (Level 1 Rookie) @ 3/2/2008 13:46
nice plastic materials effects

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Larwick (Level 8 Regional Boss) @ 2/29/2008 16:10
Omg Pepper is awesome! I never thought about pixelling her for that thing. This is great. I would personally have AAd alot more, definetely on the harsh yellow dithered areas. But the more i look at it the more it works i think. I don't like the background, probably the plainness of the middle area. Her fallen arm seems odd to me too, her hand looks too squidgy imo.
Nice one! :D

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7even (Level 9 T-rex) @ 2/29/2008 13:49

Well, I resized it to fit an 300dpi print, and tried to clear that it was Pixel Art, explaining the why of the ultra-resized pixels.


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dumbo (Level 4 Mercenary) @ 2/29/2008 13:47
Looks nice...

Only it won't pass the guidelines of the Project

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evincarofautumn (Level 4 Deputy) @ 2/29/2008 13:46
I like the background and lighting effects.  This feels a bit like (S)NES-era box art. 

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