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I've been doing this for years already and never remembered where did I pick it up from.
Pretty damn sure it was from here, so thank you sir.
So this is dithering. Thank you for the wonderful example.
I saw it, checked the amount of colors, then did a double take and zoomed all the way in to stare at it. You are a wizard.
I looked for gradients but all I found was incredible clever pixeling. Beautiful.
Hmm... I think that that's a dog, not a cat. But you know it better! And only 16 colors! wow...
I love it. I wonder how you guys choose so nice colors.. I can't :(((
You have a mastery of metallic texturing and non metallic metal. And in PIXELS! I admire you, sir.
Now this is some art. Great colors you have here. Love it.
We can't see the dithering, as perfect as it is. I love the details, the originality, the colors, everything.
I still can't fathom how some people can make ceramics usiong such a small number of colors
This is absolutely outstanding. There's probably a couple of life size ones of these either side of the doors to the Bitmap Brothers kingdom.
..P-..PIX-....EL ART???!??!?!?! PIXEL ART!!?!??!?!
GREATTTT!!!!!! 11111111111111111111111999999999/1!!
Cute! (creepy, too)
Yes, it does kinda look Achewoody :) At least it's not 3/4 naked...or we don't think it is, anyway...
Anyway, really neat ^^ Love the shading.
Omg iLKke, wow! Amazing. The lightning is just fantastic! Svaka cast! ^^
......awesome.
If your work didn't impress me,at least it would make me want to experiment with colours.
Very,very impressive.
no gallery, i'm just a critic, i'm learning pixel art...
a newcommer at Pixelation...
thanks for yours answers
I thinks Dan Malone used two methods to fill in the gaps with highlights : "blocky" shapes to multiplicate the edges, and metal surfaces (reflection).
demosceners used over-highlighing, it make their characters very "metal-ish" and hypnotic, but also "plastic".
Dan used a special lighting and colors to get a feel "dark-dramatic". i found this contrast highlights/gloomy in your Cat of gold... it's like Speedball 2 (game over, version OCS-ECS) and Chaos engine (portraits), EXCELLENT !
very Malone-like . He also used the forms "blocky" to increase the depth in his pictures. And give to his characters a look "hard/severe."
Shape-bluffing here :
http://www.gfxzone.org/personal/rork/01/rork-kleeuma.html
http://www.mobygames.com/game/amiga/gods/screenshots/gameShotId,73405/
http://www.gfxzone.org/personal/madd/01/madd-logo_mystic.html
http://www.gfxzone.org/personal/pix/01/pix-panel_digital_chips_menu.html
in the logos, put relief to fill the gaps ...
Piece of Art! Masterpiece! Man, it's as good as The DaVinci Code!
WOW!!!