@ Keroraina I don't know how Svosa animates but animations are pretty much all about frames, so if you do work in layers you can always just pixel the next frame for each part of the character and even fade the prior layer so you can "see" where the previous frame is. This will work with GIMP, Photoshop or Paint Shop Pro.
Alternatively you can do the same with a single layer sprite too might be more of a pain though when you have complex sprites and you have to keep drawing the old overlapped parts.
in the end, it's a cut-and-paste animation with jaggy, un-cared-for lines where it needs to actually move. not that this is a terrible thing, lots of people work this way and it would take forever to animate your style compared to most commercial ones, but it goes to show why nice, smoothly drawn pixels like your other ones are most often associated with low-frame or even static anims.
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