LeChuck

LeChuck

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Pixel Art Details

LeChuck



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Title: LeChuck
Pixel Artist: SPCaine  (Level 1 Intern :: 446 points)
Posted: 1/30/2009 06:28
Palette: 11 colors
Statistics:  8 comments    3 faves    0 avatars

Everybody's favorite co-dependent Ghost Pirate.

Discussion

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SPCaine (Level 1 Intern) @ 1/31/2009 04:45
Hey Progz,

Big thanks for the comments. I fiddled around with the contrast a bit and added some detail to the boots as suggested and you're absolutely right, it does make a big difference. I'm always happy for some constructive criticism if it helps me to be a better artist.

And to Krysis: Exactly - I'm putting together a handful of sprites of old LEC characters for cameos in a game project I'm working on at the moment, and the main characters are a lot more correctly physically proportioned than the originals. Still not perfect human body shapes, but closer to real-life, as it were.

This and the other sprites I've put together are just static characters - ultimately they'll be animated and a far sight more active than what you have here - these are just essentially starting points.

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ProgZmax (Level 1 Depressed) @ 1/31/2009 02:39
I like the detail with the ribcage and such, but since I've seen what you're capable of I'm curious why the colors lack better contrast?  Maybe you could make the blue shadow on the pants a bit darker, more towards red, and alter the shading on his coat so each shade is more distinguishable (especially from the greys)?  It's important that his colors really stand out, especially if you are going to make him transparent.  I also notice that the boots seem to lack any detail at all.  I like the stance and overall presentation, and if I didn't know for a fact that you could do a much better job than this I wouldn't have made a comment at all, so please don't take this as me being picky/negative because I admire your work. 

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IanPhillips (Level 1 Rookie) @ 1/30/2009 21:55
Nice man, I love Monkey Island! :)

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Krysis (Level 6 Serial Killer) @ 1/30/2009 08:44
I really like how you did the ribcage and spine.  He looks a little tall, but that's probably because you used more human proportions, instead of the cartoony ones from the games.

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yrizoud (Level 6 Aquamarine) @ 1/30/2009 08:39
The animation is fine IMO.

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SPCaine (Level 1 Intern) @ 1/30/2009 08:10
Hi guys,

Thanks a lot for the thoughts. Darth: I've been thinking about how else to animate LeChuck here, but I figured that since he's a ghost, there's not really much need for breathing, and I don't really want to give him a Fighting-game bounce or anything like that. I may venture a little bit down the line to have him fidget a bit in his idle stance here, but he's mostly for a little cameo in a project I'm working on in AGS.
And JinnDEvil: Good observation. I put a lot of consideration into whether to have the nose or not. I may actually put it back in (and if you open the gif, you'll notice that I actually have colors in the palette selected for them. But at the moment it just seemed a little out of place... Not sure why.

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Jinn (Level 11 Cthulhu (The Call of Cthulhu)) @ 1/30/2009 07:41
{ I like it a lot... But, where's the fake nose?

user
Darth Mandarb (Level 10 Operative) @ 1/30/2009 07:36
Nicely done!

Minor gripe: the beard is animated but nothing else is moving!   Would be nice to see a little more "life" in the piece!!

Still nice of course :)

Related & Tags


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