Behemoth in the Desert

Behemoth in the Desert

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Pixel Art Details

Behemoth in the Desert



user
Title: Behemoth in the Desert
Pixel Artist: SPCaine  (Level 1 Intern :: 446 points)
Posted: 2/14/2009 07:03
Palette: 9 colors
Statistics:  23 comments    36 faves    0 avatars

My first attempt at creating a landscape/background entirely with pixels. I spent a lot of time refining, working on my AA technique and doing everything I could to keep my color count low while still having things read well. Relatively happy with how the image is coming along, got a lot of help from the folks over at the AGS forums. Now that I've spent so much time on this, I should probably use it in a game.

Special Thanks to Evil, ProgZmax and SpacePaw at AGS, as well as everyone else on the forum who gave me comments, criticism and help in refining this. I think I'm done, though I may revisit it soon if I notice anything that needs attention.

Edit: Huge palette edit. As much as I tried to justify it to myself, when I see a much better edit, I know I'm beaten. I've made the whole image a shade more 'orange', and upped the contrast a level or two.

Also noticed one pixel that was bringing my color count up from 9 to 10. Dragged that out behind the barn and put it out of its misery.

Yet another Edit: The lovely, lovely folks at Pixelation (Thanks Buloght and EyeCandy!) brought to my attention some rather gnarly banding issues that I believe I have resolved this time around. Refresh the image, please!

Discussion

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user
pepperDoggo (Level 1 Jukyu) @ 2/10/2016 21:06

beautiful colors! your anti-aliasing is so good!


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Miumau0 (Level 6 Made) @ 8/8/2011 16:47

beautiful.


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ForeverLoading (Level 1 Rookie) @ 12/30/2009 09:42

Amazing. Reminds me of pixel games with highly detailed cutscenes.


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buloght (Level 6 Centaur) @ 2/17/2009 07:36
I think if you are worried about the abrupt changes you could maybe have more subtle changes in the dunes, (not aa, but actual layers giving idea of rounded dunes), or the way eyecraft edited your aa is less subtle and works better I think for less abrupt transitions. Just be careful not te fall into the banding again :)

Big improvement!

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Badassbill (Level 11 Big Foot) @ 2/16/2009 09:11
Big improvement.

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Stickman (Level 7 Sheriff) @ 2/15/2009 17:57
There's a really nice sense of distance in this all alone feeling in this piece. I enjoy the way you handled the desert. SImple and effective:)

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MashPotato (Level 7 Underboss) @ 2/15/2009 16:32
A wonderful sense of atmosphere.  I'd definitely play the game that tells the story behind that giant behemoth!

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SPCaine (Level 1 Intern) @ 2/15/2009 11:46
Hi Noet, thank you very much for the comments. I've been taking everyone's comments into consideration, and updated the image to fix some of the ugly banding that was going on in the dunes. The transition between the tones on the sand dunes are pretty abrupt now, but I'm really learning a lot, and I think ultimately really improving my technique.

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skeddles (Level 11 Sphinx) @ 2/15/2009 07:59
Very cool scene ^^

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Noet (Level 3 Corporate Drone) @ 2/14/2009 15:44
just like everyone else says it's a great concept, but i think u could tryin' to fix better AA and more details.

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Rooster (Level 5 Captain) @ 2/14/2009 14:52
What i think? A A A A Aaaa Aaaaawesome :D

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SPCaine (Level 1 Intern) @ 2/14/2009 12:57
Helm! Thank you - I'll do what I can to fix that.

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Buxx (Level 1 Rookie) @ 2/14/2009 12:41
I realy like this one, it looks like it could be used in a proffesional game  :D

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Helm (Level 5 Detective) @ 2/14/2009 12:20
You're banding with the AA around the sun.

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SPCaine (Level 1 Intern) @ 2/14/2009 11:08
Thanks a lot, Badassbill - I took a look at the dune you mentioned, and I can definitely see what you're talking about. I fixed that one to a point, though it may not be perfect yet, and will take a close look at the others. Originally I was concerned about the extreme switch in so short a distance, but I can see it looks fine now.

Much appreciated!

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Badassbill (Level 11 Big Foot) @ 2/14/2009 10:46
http://img.photobucket.com/albums/v410/badassbill123/edfnksdfn.png

Just one of the dunes. I think if you try and condense the shading between the light and shadow as much as possible, you'll get smoother look overall

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Alibak (Level 1 Depressed) @ 2/14/2009 09:20
i love the concept

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MuTiX (Level 3 Private Eye) @ 2/14/2009 09:10
wow) really like that ) reminds me dune2 also)

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DanielHyaku (Level 4 Button Man) @ 2/14/2009 09:10
Perfection. Love the concept.

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SPCaine (Level 1 Intern) @ 2/14/2009 07:53
Hey there, Badassbill - I appreciate the critique, I'd love to improve on it, if possible. I thought I had my light source relatively well worked out, but I'm afraid I may have messed it up in a lot of places on the foreground.

Unfortunately, I've been looking at this thing for so long I'm starting to become blind to a few of the issues. Anything really glaring that comes to mind?

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Badassbill (Level 11 Big Foot) @ 2/14/2009 07:39
The concept is great, but there are pillow shading issues in a lot of places.

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Jo (Level 9 Nidan) @ 2/14/2009 07:35
Reminds me of Dune :)

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Balamoot (Level 10 Maniac) @ 2/14/2009 07:22
So grim and futuristic landscape! I like it!

Related & Tags


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