This project is just freaky.
Thank you so much Lollige. It looks like you put some time into this. Nice job too. I'm going to take this home and study it. :)
So, thanks for reminding me I promised you a lesson :). Here it is, completely based on your skull!
well, some shading on the face features and the skull are the real challenge, specially if you make them dinamic and follow the rotation of the skull.
don't be afraid to push yourself, its the only way to improve!
Nice work! I do agree that maybe 2 or 3 tweens can smooth it a bit, but it looks great. Also note that the flesh tone does blend in with the background, thereby making it a bit difficult to appreciate the features you pixeled in on the fleshy side.
It's a half face, what do you expect...lol I buffed it out reall good before I uploaded it. j/k
It does look shiny. Didn't think of that. I'll have to look at it on my other monitor.
Nice work,good anatomy a bit problem with smoothness of animation...but the only thing that bugs me is the silly shininess of the head.
Oh I don't know about that. All I know is I've felt as if I've improved since I've been here and there's a lot of people who have been here a lot longer than me with much better pixeling.
we're as noob as you are, please don't look at us as pros.
Unless I spread all frames out on 1 image, it's hard to count the actual colors, so I just try to keep track. Obviously I was off.
This looks even better. Nothing like getting tips from the pros. I would have never thought of using these colors for the background, but it really works quite well. Thanks.
Now this has 17 colours...how about using the skin & lip colours for the background?
I know it's not perfect, but I like it a lot better. Thanks for your help.
And I'd still love that lesson in pallete design.
I see what you're saying. I will try to soften the skull side. I guess I was going for a heavy contrast between the 2 sides, but I'm kinda new at this...so what do I know...lol As for the jaggies around the edge, I will use a black background. I know which frame you're talking about the misplaced dark grey. I'll fix that.
I'd love a lesson in palette design. I think part of my problem, is I use differnet monitors. 1 very dark old crt and then I bring it home and use a bright lcd.
EDIT: I thought about doing a background like you suggested, but I've already used 15 colors. I might be able to free up 1 or 2 more, but I can't go over 16.
The new black background does not look good. But it does automatically remove the black outline of the skull, which is an improvement. However, I suggest a more interesting background. For example take a look at the pixelation avatars:
On the human side you have used low contrast, not much of an outline. Very soft, but at least it works.
However, on the skull side, you use white and black in the same image, while you can not tell me a real skull IS black and white. It is just plain white just as the skin is plain skin color. To get the styles matched, remove that (jaggy) black outline. Also, in one frame you have added really uselessly and misplaced dark grey.
Try to get the skull just as soft as the skin color. Matching those styles would be a huge improvement. Also, try to reduce the outline jaggies.
If you want to improve the colors even more afterwards, tell me, and ill give you a quick lesson in palette design ;)
The transparency was a mistake. Could you give me an idea on what you mean by colors need some work? I know I'm not the best color picker. Thanks.
For the challenge transparency is not allowed. The animation is nice, but the colors could realy use some work.