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It looks a rendered 3d model!
It's a look i don't like but you get a 6/6 for the pure brilliance of it.
wonderful piece, i love it...great atmosphere. Looks a little bit like Frost´s style. How much time did it take?.
Anyway, 5/5, fav´d ...:D
haha, mathias, you're totally right. the sig is butt ugly. but that's how it was done. can't change it now, it was done like that and I probably liked it from some deviant reason :-) thanks for a sincere and sharp comment, you're the man!
Holy shit, it's soo smooth. I wouldn't have thought it was pixel art if I didn't zoom in and see the pixels myself.
Really nice!
Scene-rule #1: If you finally got colors, use them all.
Scene-rule #14: Every ramp must end with white.
Nowdays everyone must make massive hue-shifts.
Wow! This is amazing! I really hope we'll get to see more from you in the future.
Hands down for the technique in this one. Very masterfully done.
However I'm not really into the motive itself. A little boring IMO... Still, great pic.
Really cool! But, I could appreciate this more if your obnoxious sig wasn't glowing white! Must be an old demoscene thing.
I think maybe it's more demoscene than Deluxe Paint as such. I used Deluxe Paint all through the 90's and never did anything that looked demoscene. Mostly sprites and stuff, some of which are in my gallery here.
Nice piece :)
Still, dpaint stuff often looks a bit the same in my opinion. Often large ramps, soft color differences between the loose colors and overdoses of dithering. The style I mean is very clear in for example Frosts work (lookup frost on the memberslist) . He works in Dpaint too btw ;)
Thanks for your feedback, I appreciate it a lot.
I believe its because when one opts for dithering, one opts for the loose or strict (raster or as I call it cross-hair :-) ) method. Since I went with the super strict raster on this one then it has even too much of that detail in the shades and that might be too dpainty. I mean - it was an exercise (I was just making new curved colored ares and setting up basic lights and then immediately putting the cross-haired pixels to smooth the transitions), and you are right, there was a lot of things done that way back then on the demo-scene, and it was a popular way to do it.
Hand rastering and anti-aliasing is the best school for pixels, teaches patience in work. And I can't agree that all dpaint works look alike, it's all a matter of detail work that can be similar, since there is a limited amount of ways to do it. Rest is what is actually on the image what makes the world of difference. And pixeling for me still is working under that constraint of a small number of colours and making best out of it.
Why do all deluxe paint things look like if they are all in the same style? Do all the deluxe paint users have the same style due to the old demoscene stuff, or does deluxe paint somehow limit all those people in color choises?
Anyway, you made some really great stuff here asarhad!
De Luxe Paint baby :-) Old school stuff. I made this years ago, but it is one of my favourite pieces. It started as a hand dithering/anti-aliasing exercise for myself, and grew into this. Pixeling is FUN!
The eye just pierces through you. I love it, I really do.
That is so awesome!!