Mega Man 2 box art mockup

Mega Man 2 box art mockup

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Mega Man 2 box art mockup



user
Title: Mega Man 2 box art mockup
Pixel Artist: Levi  (Level 1 Thug :: 784 points)
Posted: 7/5/2009 19:41
Statistics:  6 comments    6 faves    0 avatars

They hired a guy to make a shirt for Mega Man 9 based on the terrible (read: terribly awesome) box art for the old NES games ( wa4.images.onesite.com/capcom-unity.com/user/djay/blog_photos/mm9shirt_raw.jpg ).  The idea here was to create a mockup of an NES game based on the American box art for Mega Man 2.  This includes actual people in odd suits, as opposed to robots, they look funny, have face shelds that they aren't actually wearing over their faces, and Mega Man has a gun instead of an arm cannon.

You really need to view this side by side with the box art to compare.  Here's a link: www.destructoid.com/wp-content/uploads/2006/04/megaman2box_front.jpg

This piece was done within the restrictions of the NES.  This means that the NES should be able to produce these screens with acurate colors and no flicker.  There are no more than 4 palettes for the backgrounds and no more than 4 for the sprites, per screen.  Each 16x16 tile is made up of 4 8x8 tiles that share the same palette.  Most of the sprites are actually made up of two sprites to allow more colors (many NES games did this, including mega man, who has 5 colors and an alpha).  Scan lines do not encounter the sprite limit, so there should be no flicker in these screens.  The Mega Man on the title screen is made up of two different sprite palettes to allow certain tiles that share more than the allowed amount of background colors.

I actually spent a LOT more time making sure everything was legitimately restricted to the NES rules.  The only thing I can think of that I didn't do was count colors per scan line... but... screw that lol... I think I have studied this piece much more exhaustively than most who have tried to stick to the rules.

Any questions or comments, please feel free.  I enjoy input, and would be happy to explain anything.

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user
Levi (Level 1 Thug) @ 6/16/2010 19:30

thanks!  ^_^


user
Buddy90 (Level 6 Manager) @ 2/4/2010 02:40

looks very cool, especially the title screen. Although, one thing you notice when you work on small NES sprites, is that adult shaped people are hard to capture. the Capcom sprites looked more like kids, but at least you get see the faces well.

To offset that, you could try to make the sprites larger, to capture that adult shape better. But, for working with the NES limits, it looks like you put it to the limit, so good job!


user
Dirteater (Level 1 Private) @ 7/6/2009 14:22

Ah this rules, and omg two death stars in the sky!


user
RollerKingdom (Level 7 Mass Murderer) @ 7/6/2009 08:52

nice idea :D love the sprites


user
susuwataris (Level 6 Yonkyu) @ 7/6/2009 06:59

those little characters are lovely!


user
r1k (Level 1 Rookie) @ 7/6/2009 05:36

ha, this is a great idea, I like it.


Related & Tags


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