Gunblade (animated)

Gunblade (animated)

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Pixel Art Details

Gunblade (animated)

Title: Gunblade (animated)
Pixel Artist: Ninja Crow  (Level 3 Private Eye :: 3920 points)
Posted: 11/26/2009 04:05
Palette: 13 colors
Statistics:  20 comments    16 faves    0 avatars

There are a number of great fantasy weapons represented here in the Joint, and I was inspired to add my own.

This is a six shot, swing-out cylinder, double action revolver gunblade, which may or may not be a model used in certain Final Fantasy games.  Anyone who knows for sure can let me know, but it was loosly based on this image.
I tried to get a good muzzle flash by studying this video.  There are 12 colours and a transparency, and I learned a lot about palette restrictions and hue selection.  I also tried to make a branched palette like Syosa, Jalonso, and many other 'big guns' use.  Here's my WIP.

I could have put the angle at 45 or 0 degrees, and saved myself a lot of trouble, but I wanted the challenge of an unusual position, and indeed it taught me a lot about colour shifting and anti-aliasing.  I worked on it for twelve different days during the month, spending many hours fiddling with little details to get it just right.  I can't wait for the future time when I can knock something out this size in a few hours, like some of you here, but this is how it starts, right?

C+c is welcome, and thanks!


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Ninja Crow (Level 3 Private Eye) @ 10/13/2010 02:56

Lookin' forward to it!

Hrunting (Level 2 Flatfoot) @ 10/11/2010 15:02

 Thanks, Ninja!  I'm actually doing a little something new with him and a couple others - Maybe it'll be up on pj soon?

Ninja Crow (Level 3 Private Eye) @ 10/9/2010 03:13

Hi Hrunting, thank you!

I don't remember if I ever mentioned how much I like your Xisuran?

Hrunting (Level 2 Flatfoot) @ 10/5/2010 14:25


Ninja Crow (Level 3 Private Eye) @ 2/14/2010 12:05

 Thank you so much!


Robinhood (Level 9 Boss) @ 2/14/2010 10:38

I love you  :D        

Ninja Crow (Level 3 Private Eye) @ 2/12/2010 13:09

@ Minstrel:  Thank you!  You may have been the first person to notice that - and I put so much work into it I was hoping somebody would!

Minstrel (Level 1 Rookie) @ 2/12/2010 05:41

Fantastic piece. I love how you acknowledged the movement of the gun by making the light flecks move across the handle.

Ninja Crow (Level 3 Private Eye) @ 11/27/2009 18:27

@ onek:  Thanks for the great advice!  I will study it diligently, though I can't say I feel right in fixing anything but outright errors.

@ theJOE:  I'm so new to using pixels instead of paint that I did actually experience the feeling of my pixel neurones increasing as I worked, so I guess it's quite fair to say the handle ain't so good.  I hope your unhappiness with the shape doesn't mean its odd bend - that's for a two-handed sword grip and I'd hate to change something that so distinguishes a gunblade from any old revolver.  If instead you'd like to see etchings or screwheads or something - well I quite agree.  But I confess that I was so unsure of whether I'd get anything decent when I started (just look at the early part of that WIP - makes one blush) that as soon as this stage was reached I thought, 'right, better not mess with that!' and left it.  This probably has a scientific name.  Superstition.  And, better than yours?  Nonsense!  Cowboy Mummy.  The defence rests, m'lud.

theJ0E (Level 3 Stalker) @ 11/27/2009 17:45

The texture of the handle doesn't seem to reflect the same quality as the metal parts of the gun. The edit that onek provided looks a little better but I think it would benefit greatly if more of the grain was visible.

I think what bothers me the most about the handle is the shape. It just seems wrong. I imagine it would look better with a true pistol grip.

I still think this is a great piece. Much better than anything I have done. I just think you could make it significantly better. Keep up the good work.

onek (Level 6 Hitman) @ 11/26/2009 15:59

i think u should've aa'd this anyway..... also u didnt really prevent this from being jaggy... if ure doing curved lines u should use a continually in- or decreasing number of pixels (like ....3-3-2-1.../ not:  2-3-2-1-1-1-2-2)... dont know if that gets clear... if not, look up some tut's about jaggyness ...

about the saturation, .. i think its only the darkest brown that bothers me... normally shadows are less saturated then light areas... also i think u could try to use some hue shifting to make ur color ramps look more intresting

heres a quick edit :


RollerKingdom (Level 7 Mass Murderer) @ 11/26/2009 12:15

wow this animation is pwnage :D favd

Ninja Crow (Level 3 Private Eye) @ 11/26/2009 11:46

@ onek:  Thanks!  Well, the outer jagginess bothers me greatly, but I wanted it to be transparent, so I smoothed it the best I could.  Too saturated?  That's funny because I was trying to prevent it from being under saturated.  Hmm, I thought the brown on the chrome would save me a colour, and I'd get it looking reflective at the same time.

But if everyone thinks it's too much, I'll know it's not a viable method!

@ theJOE:  Thanks!  By wonky, do you mean colour, shape, shading, animated reflection?

@ Nightmare Maker, Adarias, Necroleachate, and Saludarus:  Wow, thanks! 

@ ElectroNico:  Thanks!  I don't know what you mean about the last bullet (I don't know what mechanism would give it a different velocity).  I was thinking about shining up the blade, but it's ceramic with a silk finish, which I'd hate to spoil.  And I wanted to avoid any whites and blacks (practice for keeping my hues interesting).

But if everyone thinks it needs it (especially since the shine could shift like it does on the handle and be a point of interest) I'd be mightily tempted to change it!

Thanks all, and especially to whomever approved it overnight or early this morning so I wouldn't have to wring my hands in anticipation until tomorrow (when next I check)!

SpaceSalmon (Level 1 Rookie) @ 11/26/2009 09:59

This is great I so love the idea. The animation is great, the reload is extra and it gets 5/5

ElectroNico (Level 6 Serial Killer) @ 11/26/2009 09:57

Wow ! Great anim of the barrel & the bullets !! I like the little smoke when all 6 bullets have been shot. On the other hand, the shot bullet at the end of the gun could have more frames imo. I also think that the metal of the blade could be improved: it is really good on the gun ( though a white color to give the metal some highlights here and there would be nice ), and then on the blade it looks rather flat.

But that's some cool work !

Necroleachate (Level 5 Killer Klown) @ 11/26/2009 09:08

It's very good. I don't think the outer AA is imperative on this piece.

Adarias (Level 11 Bonsai) @ 11/26/2009 08:30

seconding the comment about not adding outer AA for this.

Looks nice, i know they had similar in FF8, but that hardly matters :).

Nightmare Maker (Level 8 Regional Boss) @ 11/26/2009 08:00

This is awesome!

I disagree about the outer anti-alias, I don't think the lines are sharp in any way.

The animation is pretty smooth, I like the way the cilinder spins. Metal shading also looks cool.

I hope to see more art coming from you. :)

theJ0E (Level 3 Stalker) @ 11/26/2009 07:32

metal parts look nice. The handle looks a bit wonky to me.

onek (Level 6 Hitman) @ 11/26/2009 04:31

quite nice.... but probably u should have used some outer aa aswell... some lines are really jaggy... and im not too fond about the colors... a little oversaturated imo... the brown shade on the metal is bit painful..

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