ZX spectrum - porsche

ZX spectrum - porsche

You need to be logged in to rate pixel art.

 

Pixel Art Details

ZX spectrum - porsche



user
Title: ZX spectrum - porsche
Pixel Artist: joe75  (Level 1 Rookie :: 73 points)
Posted: 12/3/2009 04:17
Palette: 5 colors
Statistics:  9 comments    3 faves    0 avatars

256x192 pixels standard ZX resolution, only 2 colours per 8x8 pixels attribute /HW restriction/ from 15 colours palette /8+7 with bright ON/, you can't use a light shade and a dark one on the same 8x8 square, black colour has not brighter version, hence 15 colours / 2x8 minus "black bright"/.

5 used colours : black, white, red, yellow /dark and bright/.

 

Discussion

If you would like to comment you will need to be logged in. Register now. It only takes a moment and it's free.


user
j.negrón (Level 1 Thug) @ 12/7/2009 17:23

common, you made this from a photo! but if not; great job!!


user
Shoopzation (Level 1 Depressed) @ 12/4/2009 02:54

Holy molly, that's like reality, but with 5 colors! NICE!


user
joe75 (Level 1 Rookie) @ 12/3/2009 23:33

saehn - smoothing of edges is impossible with ZX restrictions /only 2 colours in 8x8 block/, and you cant use 2 shades of one colour in 8x8 block, low level dithering .. quite do not know what is it .. but dithering used in this image is already .. low level.

dr.D - i used DARK yellow only on wheels, their left part in both cases /4 blocks exactly/, and black, red /bright ON/, yellow /bright ON/, white /bright ON/ for others parts of the scene.

shiru - watch my other "monkey" conversion.


user
Shiru (Level 6 SWAT) @ 12/3/2009 15:58

There are many converters to ZX Spectrum limitations, for example members.inode.at/838331/retrox.html and bmp2scr (can't find the page now) from same author, which gives very similar results when duotone dithering applied. In this case I can't decide is this pixeled (if so, very well then), or this is post-conversion edit. In all ZX graphics compos the workstages are required to resolve any doubts.


user
Dr D (Level 4 Shichikyu) @ 12/3/2009 15:36

Smoothing of edges would be difficult, and likely inconsistent (not applied) in some areas, due to the severe restrictions of the piece. Personally I don't believe it's a reduction anyway, it's certainly not without imperfections.. and besides are there even programs that can reduce with these kind of restrictions?

On an aesthetic level, I think it looks great, especially for the restrictions used. However, could be slightly improved by using more solid blocks of color in some places.. There is just too much dithering for my tastes, and I'm not asking you to use different colors, just reconsider the way you're using the colors that are already in the block. Such as, for example, maybe adding edge highlights where the door splits.

On a technical level, again, too much dithering and messy edges, not to mention that where in other places it's impossible to spot, in some places it's very apparent, the 'blocks' of 2-colors, mainly on the front of the car. I really don't think the dark yellow is needed as it's not very distinguishable from the lighter yellow, allowing you to save a color.


user
saehn (Level 1 Rookie) @ 12/3/2009 15:11

Forgive me if I'm wrong, but this looks wired/converted. There isn't any low-level dithering or smoothing of edges that one typically sees in pixel art. Do you have any workstages? Would be interesting to see.


user
Seiyouh (Level 1 Rookie) @ 12/3/2009 05:19

very good


Related & Tags


ZX Spectrum, ZX spectrum - porsche avatars, ZX spectrum - porsche icons, ZX spectrum - porsche pixel art, ZX spectrum - porsche forum avatars, ZX spectrum - porsche AOL Buddy Icons

Sponsored Products

Donate

Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.

Farm Fresh Sketch Comedy
Play party games with QuizBash app
Play party games with QuizBash app

Report Problem

If you are going to report an issue with this piece please provide relevant URLs/Images to back up your claim on PJ Discord.

Register

If you would like to be a team player why not register? It's quick and easy and you'll be able to comment on, rate and upload pixel art.

Already Registered?