MMOdern day RPG

MMOdern day RPG

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MMOdern day RPG



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Title: MMOdern day RPG
Pixel Artist: N008573r  (Level 1 Private :: 254 points)
Posted: 9/4/2010 21:23
Palette: 24 colors
Statistics:  6 comments    0 faves    0 avatars

Weekly Challenge: Modern Day RPGWeekly Challenge: Modern Day RPG

Discussion

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user
mashimi (Level 1 Rookie) @ 9/11/2010 00:43

I see you have a P90 Sub Machine gun :) I like the chat on the bottom right where the people are talking, I am sure you had fun with that :P good luck


user
A.B. Lazer (Level 3 Private Eye) @ 9/5/2010 14:58

I think that CobaltHex meant all those shiny frames like here:

www.mobygames.com/game/overlord-/screenshots

My comment was about shadows on playfield, not UI.


user
N008573r (Level 1 Private) @ 9/5/2010 13:01

When i started to read challenge rules, the first thing came to my mind was Diablo. Inventory screen from it, to  be precise (this pic is pretty much about that inventory screen=) So the basic idea was to draw that screen, filled with modern guns to fit the challenge. Then i became to 'improve' that idea of mine. Thought of interface, minimap, chat etc, etc. It turned out into lot of thins and in the end - background didnt get any decent attention.

Then several small bad things happened. First of all, i miscalculated the time for that challenge. I thought that yesterday was a last day to apply actually, and because of that i rushed like damned. On a side note - torrent that i downloaded seems to be  broken, and my icq client suddenly decided to broke as well (small things like that pretty annoying -_-) Also i realised that submitted pic have a layer with palette turned on. I was exhausted to type any decent description as well. So much for a story of success eh?=)

Anyway, i learned a few things from that day, so it isn`t that bad i suppose. Also i feel like i need to mention that all text is pixelart as well (just in case someone got doubts about it). As for comments - i don`t  get the part about flat ui. I mean... isn`t it supposed to be flat, because its... ui?


user
A.B. Lazer (Level 3 Private Eye) @ 9/5/2010 07:52

A lot of interesting things, but character could use more refinement. I think that shadows if put at 45 degree diagonals aimed at right top corner would give needed sense of volume (don't use dithering everywhere - for example flat greyish blue color would do the job for shadow on asphalt).


user
XQbit (Level 1 Depressed) @ 9/5/2010 01:53

The HUD/UI looks great, but the sprites in the "game" itself are lacking. 


user
CobaltHex (Level 3 Chupacabra) @ 9/5/2010 01:34

not bad, but everything looks really flat, esp the ui. and pilloshading on the woman..


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