Large Undine

Large Undine

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Pixel Art Details

user
Title: Large Undine
Pixel Artist: Ego  (Level 6 Commander :: 5609 points)
Posted: 10/31/2010 12:48
Palette: 9 colors
Statistics:  4 comments    0 faves    0 avatars

Well, after spriting yesterday's tiny Undine sprite(see my gallery) I started looking at it and thinking, "Gee, I could probably make this pretty awesome if it was bigger." So I did.

I took the original Undine sprite and scaled it up 2x and smoothed all the outlines by hand and then redid all the shading. If the original was mine as well and I did it all by hand that's okay to do, right?

Anyways, my greatest fear as I went along this is that it's just kinda boring. I don't know any real texture I could add to the skin to make it look less like, well, a bunch of basic-shaded spheres. On the other hand, I love the hair, something I rarely find myself happy with. Also, feet and hands didn't turn out exactly the way I wanted, but I tried and couldn't repair them, so I could use some help there.

~5 hours in The Gimp, 8 + trans colors. Critique appreciated, and if it isn't extreme I'll probably fix it on the piece.

EDIT: Less balloony arms, hopefully better knees.

Discussion

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user
Ego (Level 6 Commander) @ 11/2/2010 14:54

Alright. No mouth was intentional. I didn't feel confident in my ability to draw a mouth, but she really doesn't NEED one, being an elemental and all.

Skinnier arms(not just less balloony) - Can do.

Knees - I got the placement a little wrong, so thanks.

Thanks for changing her right hand, that piece is actually very helpful.

As for posing, I understand the theory behind that, but the pose she's in wouldn't strictly be possible above water to sustain without hurting myself, but it should be fine underwater.

So uh, yeah, thanks alot. That edit is very helpful, and I'll get right on that.


user
A.B. Lazer (Level 3 Private Eye) @ 11/2/2010 09:03

I believe it should be more along the lines my edit (although I'm no expert):
http://www.ljplus.ru/img4/p/i/pinwizz/EgoLarge-UndineEdit.gif
I also put distinctive mouth because at this resolution and amount of detail on the rest of the picture there is need to it or the place would look empty.
Some parts I made decidedly flat because they are flat in real life.
Two points that both are very important:
1. When doubt, try the pose yourself (but be shure to not hurt yourself trying) and consult the mirror. Proportions would be a bit different, but you'll get idea which shapes are present and what is possible and what is not.
2. Add study of the anatomy of the part which causes problems: knowing bone and muscle structure will help to draw it properly.


user
Ego (Level 6 Commander) @ 11/1/2010 20:54

Thanks.

You are fully right with both those. I appear to have forgotten to sprite a knee entirely, and I think I was just getting bored with the arms. I've, I believe, fixed the arms, and I've tried to adjust the knees, but I still don't feel satisfied. How's the new version, and does it need more adjustments?


user
A.B. Lazer (Level 3 Private Eye) @ 11/1/2010 18:24

Quite nice and cute.

I think there is something wrong in her left leg's knee area. Also arms are too balloony, especially considering her slim waist.


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Large Undine avatars, Large Undine icons, Large Undine pixel art, Large Undine forum avatars, Large Undine AOL Buddy Icons

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