Nethack NES Mockup

Nethack NES Mockup

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Nethack NES Mockup



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Title: Nethack NES Mockup
Pixel Artist: KittenMaster  (Level 4 Deputy :: 1628 points)
Posted: 12/24/2010 12:05
Statistics:  6 comments    8 faves    0 avatars

Me and a couple of friends started playing Slash 'Em (a modification of Nethack, a Roguelike game) and I thought "Wouldn't it be cool to draw this game with NES graphics?"

The NES can display 20+ colors on the screen through both tiles and sprites, but since so many objects can be on the screen at once during a Nethack game, I felt it would be better to do tiles only which means no transparency on the icons.  This limits me in my color choices, so I categorized the tile palettes as:

- Blue ramp: Dungeon tiles
- Green to white ramp: Hero, pets, and ally (not seen here) tiles
- Yellow ramp: Items, boulders, structures like fountains or altars, and rock walls (not seen here)
- Red ramp: Monsters

It might be interesting to do an entire tileset compatable with graphical versions of Nethack, but I saw that there's already an NES tileset int he works, so this mockup probably won't become tangible unless it's really popular or something.

EDIT: I just realized I forgot to place the stair tiles.  Submitted a fix.

UPDATE 1: Added a 2nd screen showing Gnomish mines.  The screen shows a Wizard hero selecting a spell.  I added corpses and gems and a pit.

Discussion

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Neocrone (Level 2 Hired Gun) @ 12/29/2010 04:11

reminds me on legend of zelda....good work

and now i need to search my old gameboy xD


user
KittenMaster (Level 4 Deputy) @ 12/24/2010 22:38

@Buddy90: I'm aware of that, but due to the nature of how Nethack works, I chose to use only the tile ramps because using sprites would cause a lot of flicker and slow down in a game like this.  If this were an actual game, sprites would be used for special effects such as using wands.

@Sippy_Cup: Not really a palette, per se, because all of the colors come from the NES palette.  I figure it would be easy enough to see what the colors were.


user
Buddy90 (Level 6 Manager) @ 12/24/2010 20:10

actually, you have 8 ramps, with 4 colors each. 4 ramps for sprites, and 4 ramps for backgrounds. The only thing is that all the sprite ramps have to share one color, and all the background ramps have to share one color. So, you could do alot more than shown here.

It does look good though, like one of the early NES games. Kinda like Hydlide.


user
Sippy_Cup (Level 5 Sniper) @ 12/24/2010 17:05

love it, the walls and main character seem very zelda-esk to me.

would love to see your pallette you talk about.


user
sm4tik (Level 1 Thug) @ 12/24/2010 15:06

I guess I'm just too used to the ascii.. but who knows, maybe some day I'll switch to a graphical interface and a screen like this wouldn't look bad at all. I hope something like this would get finished sooner or later!


user
Drazelic (Level 8 Partner) @ 12/24/2010 14:11

Gosh, this looks really cool.

You should totally do more.


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