The animation is quite jerky and awkward. Maybe a little timing change could improve. Namely, when he raises a foot, make it slower, then allow the stomp to be faster than the foot raise, maybe a little bounce after each stomp.
The glass helmet shield's shading should shift around as he moves, since it's light bouncing off of it, but instead you've simply "painted" the highlight and shadow onto the surface. You've successfully invented pixel art texture backing.
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The animation is quite jerky and awkward. Maybe a little timing change could improve. Namely, when he raises a foot, make it slower, then allow the stomp to be faster than the foot raise, maybe a little bounce after each stomp.
The glass helmet shield's shading should shift around as he moves, since it's light bouncing off of it, but instead you've simply "painted" the highlight and shadow onto the surface. You've successfully invented pixel art texture backing.